glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY

This commit is contained in:
Brian Paul
2009-01-07 18:41:54 -07:00
parent d1860bcd0a
commit 176464b14b
+1 -1
View File
@@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
* and the size of the body. So long-ish loops with very simple bodies
* can be unrolled, as well as short loops with larger bodies.
*/
const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200;
const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;