glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
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@@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
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* and the size of the body. So long-ish loops with very simple bodies
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* can be unrolled, as well as short loops with larger bodies.
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*/
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const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200;
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const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;
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