Added -perf option to measure frame rate. This is useful for measuring
Mesa in a more environment-independent way.
This commit is contained in:
+37
-8
@@ -1,4 +1,4 @@
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/* $Id: osdemo.c,v 1.7 2001/09/24 15:29:27 kschultz Exp $ */
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/* $Id: osdemo.c,v 1.8 2002/04/05 17:40:20 kschultz Exp $ */
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/*
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* Demo of off-screen Mesa rendering
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@@ -14,6 +14,11 @@
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*
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* PPM output provided by Joerg Schmalzl.
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* ASCII PPM output added by Brian Paul.
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*
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* Usage: osdemo [-perf] [filename]
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*
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* -perf: Redraws the image 1000 times, displaying the FPS every 5 secs.
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* filename: file to store the TGA or PPM output
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*/
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@@ -29,7 +34,9 @@
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#define WIDTH 400
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#define HEIGHT 400
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static GLint T0 = 0;
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static GLint Frames = 0;
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static int perf = 0;
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static void render_image( void )
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{
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@@ -76,7 +83,7 @@ static void render_image( void )
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glPopMatrix();
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#ifdef GL_HP_occlusion_test
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{
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if (perf == 0) {
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GLboolean bRet;
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glDepthMask(GL_FALSE);
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glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
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@@ -105,7 +112,7 @@ static void render_image( void )
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glPopMatrix();
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#ifdef GL_HP_occlusion_test
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{
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if (perf == 0){
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GLboolean bRet;
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glDepthMask(GL_FALSE);
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@@ -130,6 +137,18 @@ static void render_image( void )
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#endif
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glPopMatrix();
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Frames++;
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if (perf) {
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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if (t - T0 >= 5000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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T0 = t;
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Frames = 0;
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}
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}
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}
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@@ -224,6 +243,8 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
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int main( int argc, char *argv[] )
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{
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void *buffer;
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int i;
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char *filename = NULL;
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/* Create an RGBA-mode context */
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#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
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@@ -237,6 +258,11 @@ int main( int argc, char *argv[] )
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return 0;
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}
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for ( i=1; i<argc; i++ ) {
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if (argv[i][0] != '-') filename = argv[i];
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if (strcmp(argv[i], "-perf")==0) perf = 1;
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}
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/* Allocate the image buffer */
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buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
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if (!buffer) {
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@@ -256,16 +282,19 @@ int main( int argc, char *argv[] )
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glGetIntegerv(GL_DEPTH_BITS, &z);
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glGetIntegerv(GL_STENCIL_BITS, &s);
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glGetIntegerv(GL_ACCUM_RED_BITS, &a);
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printf("%d %d %d\n", z, s, a);
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printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
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}
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render_image();
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if (perf)
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for(i=0; i< 1000; i++)
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render_image();
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if (argc>1) {
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if (filename != NULL) {
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#ifdef SAVE_TARGA
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write_targa(argv[1], buffer, WIDTH, HEIGHT);
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write_targa(filename, buffer, WIDTH, HEIGHT);
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#else
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write_ppm(argv[1], buffer, WIDTH, HEIGHT);
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write_ppm(filename, buffer, WIDTH, HEIGHT);
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#endif
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}
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else {
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