agx: handle sparse buffer images

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33682>
This commit is contained in:
Alyssa Rosenzweig
2025-02-21 12:13:37 -05:00
committed by Marge Bot
parent 3f1082877a
commit 175b3bd4b1
+3 -4
View File
@@ -542,11 +542,10 @@ lower_buffer_image(nir_builder *b, nir_intrinsic_instr *intr)
nir_def *coord_vector = intr->src[1].ssa;
nir_def *coord = nir_channel(b, coord_vector, 0);
assert(intr->intrinsic != nir_intrinsic_bindless_image_sparse_load &&
"sparse buffer textures not expected");
/* If we're not bindless, assume we don't need an offset (GL driver) */
if (intr->intrinsic == nir_intrinsic_bindless_image_load) {
if (intr->intrinsic == nir_intrinsic_bindless_image_load ||
intr->intrinsic == nir_intrinsic_bindless_image_sparse_load) {
nir_def *desc = nir_load_from_texture_handle_agx(b, intr->src[0].ssa);
coord = libagx_buffer_texture_offset(b, desc, coord);
} else if (intr->intrinsic == nir_intrinsic_bindless_image_store) {