mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
committed by
Samuel Iglesias Gonsalvez
parent
8a1d58bd61
commit
173ed05a6d
@@ -3157,6 +3157,40 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
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bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
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}
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/**
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* Bind a region of a buffer object to a shader storage block binding point.
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* \param index the shader storage buffer binding point index
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* \param bufObj the buffer object
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* \param offset offset to the start of buffer object region
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* \param size size of the buffer object region
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*/
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static void
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bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
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GLuint index,
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struct gl_buffer_object *bufObj,
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GLintptr offset,
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GLsizeiptr size)
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{
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if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
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return;
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}
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if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glBindBufferRange(offset misaligned %d/%d)", (int) offset,
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ctx->Const.ShaderStorageBufferOffsetAlignment);
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return;
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}
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if (bufObj == ctx->Shared->NullBufferObj) {
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offset = -1;
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size = -1;
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}
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_mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
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bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
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}
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/**
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* Bind a buffer object to a uniform block binding point.
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@@ -4227,6 +4261,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
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case GL_UNIFORM_BUFFER:
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bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
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return;
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case GL_SHADER_STORAGE_BUFFER:
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bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
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return;
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case GL_ATOMIC_COUNTER_BUFFER:
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bind_atomic_buffer(ctx, index, bufObj, offset, size,
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"glBindBufferRange");
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