st/mesa: more cleanups after unification of st_vertex/common_program

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák
2019-11-01 23:21:14 -04:00
parent 6b3d72b041
commit 16e5f13b64
+18 -43
View File
@@ -87,37 +87,17 @@ static void
st_delete_program(struct gl_context *ctx, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
struct st_program *stp = st_program(prog);
switch( prog->Target ) {
case GL_VERTEX_PROGRAM_ARB:
{
struct st_program *stvp = (struct st_program *) prog;
st_release_vp_variants( st, stvp );
if (stvp->glsl_to_tgsi)
free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
}
break;
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_GEOMETRY_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV:
{
struct st_program *p = st_program(prog);
if (prog->Target == GL_VERTEX_PROGRAM_ARB)
st_release_vp_variants(st, stp);
if (prog->Target == GL_FRAGMENT_PROGRAM_ARB)
st_release_fp_variants(st, stp);
else
st_release_common_variants(st, stp);
if (prog->Target == GL_FRAGMENT_PROGRAM_ARB)
st_release_fp_variants(st, p);
else
st_release_common_variants(st, p);
if (p->glsl_to_tgsi)
free_glsl_to_tgsi_visitor(p->glsl_to_tgsi);
}
break;
default:
assert(0); /* problem */
}
if (stp->glsl_to_tgsi)
free_glsl_to_tgsi_visitor(stp->glsl_to_tgsi);
/* delete base class */
_mesa_delete_program( ctx, prog );
@@ -134,32 +114,27 @@ st_program_string_notify( struct gl_context *ctx,
struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
struct st_program *stp = (struct st_program *) prog;
if (target == GL_FRAGMENT_PROGRAM_ARB ||
target == GL_FRAGMENT_SHADER_ATI) {
struct st_program *stfp = (struct st_program *) prog;
if (target == GL_FRAGMENT_SHADER_ATI) {
assert(stfp->ati_fs);
assert(stfp->ati_fs->Program == prog);
assert(stp->ati_fs);
assert(stp->ati_fs->Program == prog);
st_init_atifs_prog(ctx, prog);
}
st_release_fp_variants(st, stfp);
if (!stfp->shader_program && /* not GLSL->NIR */
!st_translate_fragment_program(st, stfp))
st_release_fp_variants(st, stp);
if (!stp->shader_program && /* not GLSL->NIR */
!st_translate_fragment_program(st, stp))
return false;
} else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_program *stvp = (struct st_program *) prog;
st_release_vp_variants(st, stvp);
if (!stvp->shader_program && /* not GLSL->NIR */
!st_translate_vertex_program(st, stvp))
st_release_vp_variants(st, stp);
if (!stp->shader_program && /* not GLSL->NIR */
!st_translate_vertex_program(st, stp))
return false;
} else {
struct st_program *stp = st_program(prog);
st_release_common_variants(st, stp);
if (!stp->shader_program && /* not GLSL->NIR */
!st_translate_common_program(st, stp))