st/wgl: Prevent spurious framebuffer sizes when the window is minimized.

When the window is minimized GetClientRect will return zeros.

Instead of creating a 1x1 framebuffer, simply preserve the current window
size, until the window is restored or maximized again.
This commit is contained in:
José Fonseca
2011-04-07 19:15:55 +01:00
parent b5829c0d64
commit 16d42af618
@@ -112,7 +112,7 @@ stw_framebuffer_release(
static INLINE void
stw_framebuffer_get_size( struct stw_framebuffer *fb )
{
unsigned width, height;
LONG width, height;
RECT client_rect;
RECT window_rect;
POINT client_pos;
@@ -126,10 +126,17 @@ stw_framebuffer_get_size( struct stw_framebuffer *fb )
width = client_rect.right - client_rect.left;
height = client_rect.bottom - client_rect.top;
if(width < 1)
width = 1;
if(height < 1)
height = 1;
if (width <= 0 || height <= 0) {
/*
* When the window is minimized GetClientRect will return zeros. Simply
* preserve the current window size, until the window is restored or
* maximized again.
*/
assert(width == 0 && height == 0);
return;
}
if(width != fb->width || height != fb->height) {
fb->must_resize = TRUE;