use 'a' to toggle animation
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@@ -34,6 +34,7 @@
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static GLfloat Xpos = 0;
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static GLboolean Anim = GL_TRUE;
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static void
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@@ -171,6 +172,13 @@ static void Key( unsigned char key, int x, int y )
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(void) x;
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(void) y;
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switch (key) {
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case 'a':
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Anim = !Anim;
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if (Anim)
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glutIdleFunc( Idle );
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else
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glutIdleFunc( NULL );
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break;
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case 27:
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exit(0);
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break;
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