radeonsi: simplify util_rast_prim_is_lines_or_triangles
PATCHES can't occur here. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31865>
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@@ -2030,11 +2030,6 @@ static inline bool util_rast_prim_is_triangles(unsigned prim)
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return ((1 << prim) & UTIL_ALL_PRIM_TRIANGLE_MODES) != 0;
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}
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static inline bool util_rast_prim_is_lines_or_triangles(unsigned prim)
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{
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return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | UTIL_ALL_PRIM_TRIANGLE_MODES)) != 0;
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}
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static inline void si_need_gfx_cs_space(struct si_context *ctx, unsigned num_draws)
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{
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struct radeon_cmdbuf *cs = &ctx->gfx_cs;
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@@ -2234,7 +2234,7 @@ static void si_draw(struct pipe_context *ctx,
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if (NGG &&
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/* Tessellation and GS set ngg_cull_vert_threshold to UINT_MAX if the prim type
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* is not points, so this check is only needed for VS. */
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(HAS_TESS || HAS_GS || util_rast_prim_is_lines_or_triangles(sctx->current_rast_prim)) &&
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(HAS_TESS || HAS_GS || sctx->current_rast_prim != MESA_PRIM_POINTS) &&
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/* Only the first draw for a shader starts with culling disabled and it's disabled
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* until we pass the total_direct_count check and then it stays enabled until
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* the shader is changed. This eliminates most culling on/off state changes. */
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