Make the R200 driver work with the NewTextureObject in Mesa. Other
drivers that use the texmem interface will likely need similar changes.
This commit is contained in:
@@ -414,11 +414,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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r200InitState( rmesa );
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r200InitSwtcl( ctx );
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/* used to be in r200InitTextureFuncs() */
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driInitTextureObjects( ctx, & rmesa->swapped,
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DRI_TEXMGR_DO_TEXTURE_1D
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| DRI_TEXMGR_DO_TEXTURE_2D );
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fthrottle_mode = driQueryOptioni(&rmesa->optionCache, "fthrottle_mode");
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rmesa->iw.irq_seq = -1;
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rmesa->irqsEmitted = 0;
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@@ -941,10 +941,14 @@ static void r200BindTexture( GLcontext *ctx, GLenum target,
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ctx->Texture.CurrentUnit );
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}
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if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
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if ( texObj->DriverData == NULL ) {
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r200AllocTexObj( texObj );
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}
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if ( (target == GL_TEXTURE_1D)
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|| (target == GL_TEXTURE_2D)
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#if ENABLE_HW_3D_TEXTURE
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|| (target == GL_TEXTURE_3D)
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#endif
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|| (target == GL_TEXTURE_CUBE_MAP)
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|| (target == GL_TEXTURE_RECTANGLE_NV) ) {
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assert( texObj->DriverData != NULL );
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}
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}
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@@ -1012,6 +1016,7 @@ r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
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if (!obj)
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return NULL;
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obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
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r200AllocTexObj( obj );
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return obj;
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}
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