mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@@ -480,4 +480,21 @@ const char * gl_frag_result_name(gl_frag_result result);
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#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
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/**
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* \brief Layout qualifiers for gl_FragDepth.
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*
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* Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
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* a layout qualifier.
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*
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* \see enum ir_depth_layout
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*/
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enum gl_frag_depth_layout
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{
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FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
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FRAG_DEPTH_LAYOUT_ANY,
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FRAG_DEPTH_LAYOUT_GREATER,
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FRAG_DEPTH_LAYOUT_LESS,
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FRAG_DEPTH_LAYOUT_UNCHANGED
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};
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#endif /* SHADER_ENUMS_H */
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@@ -1858,24 +1858,6 @@ typedef enum
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} gl_register_file;
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/**
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* \brief Layout qualifiers for gl_FragDepth.
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*
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* Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
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* a layout qualifier.
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*
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* \see enum ir_depth_layout
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*/
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enum gl_frag_depth_layout
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{
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FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
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FRAG_DEPTH_LAYOUT_ANY,
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FRAG_DEPTH_LAYOUT_GREATER,
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FRAG_DEPTH_LAYOUT_LESS,
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FRAG_DEPTH_LAYOUT_UNCHANGED
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};
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/**
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* Base class for any kind of program object
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*/
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