panfrost: Use size0 when calculating the offset to a depth level

Previously, we were using cubemap_stride and sometimes overwriting other
BOs such as shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3692>
This commit is contained in:
Alyssa Rosenzweig
2020-02-04 10:31:28 +01:00
committed by Tomeu Vizoso
parent 64541dd698
commit 162927e43c
2 changed files with 12 additions and 7 deletions
+1 -2
View File
@@ -589,9 +589,8 @@ panfrost_upload_tex(
for (unsigned l = first_level; l <= last_level; ++l) {
for (unsigned f = first_face; f <= last_face; ++f) {
pointers_and_strides[idx++] =
panfrost_get_texture_address(rsrc, l, w*face_mult + f)
panfrost_get_texture_address(rsrc, l, w * face_mult + f)
+ afbc_bit + view->astc_stretch;
if (has_manual_stride) {
pointers_and_strides[idx++] =
rsrc->slices[l].stride;
+11 -5
View File
@@ -555,6 +555,15 @@ panfrost_resource_destroy(struct pipe_screen *screen,
ralloc_free(rsrc);
}
static unsigned
panfrost_get_layer_stride(struct panfrost_resource *rsrc, unsigned level)
{
if (rsrc->base.target == PIPE_TEXTURE_3D)
return rsrc->slices[level].size0;
else
return rsrc->cubemap_stride;
}
static void *
panfrost_transfer_map(struct pipe_context *pctx,
struct pipe_resource *resource,
@@ -679,10 +688,7 @@ panfrost_transfer_map(struct pipe_context *pctx,
return transfer->map;
} else {
transfer->base.stride = rsrc->slices[level].stride;
if (resource->target == PIPE_TEXTURE_3D)
transfer->base.layer_stride = rsrc->slices[level].size0;
else
transfer->base.layer_stride = rsrc->cubemap_stride;
transfer->base.layer_stride = panfrost_get_layer_stride(rsrc, level);
/* By mapping direct-write, we're implicitly already
* initialized (maybe), so be conservative */
@@ -830,7 +836,7 @@ panfrost_get_texture_address(
unsigned level, unsigned face)
{
unsigned level_offset = rsrc->slices[level].offset;
unsigned face_offset = face * rsrc->cubemap_stride;
unsigned face_offset = face * panfrost_get_layer_stride(rsrc, level);
return rsrc->bo->gpu + level_offset + face_offset;
}