intel: Disable creating DRI2 FBconfigs with depth size != color size.

While it's a nice idea to be able to allow clients to choose a smaller
(or bigger for 16bpp screens!) depth size, right now DRI2 hands back a buffer
with a size that matches the drawable, rather than being based off of the
visual.  This led to problems in readback as parts of the driver disagreed
on what format the depth buffer was really in.

Fixes the remainder of bug #19447.
This commit is contained in:
Eric Anholt
2009-02-26 00:18:46 -08:00
parent 2b34275a78
commit 160c3617fc
+22 -1
View File
@@ -765,13 +765,34 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
fb_format[2] = GL_BGRA;
fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
depth_bits[0] = 0;
stencil_bits[0] = 0;
for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
__DRIconfig **new_configs;
int depth_factor;
/* With DRI2 right now, GetBuffers always returns a depth/stencil buffer
* with the same cpp as the drawable. So we can't support depth cpp !=
* color cpp currently.
*/
if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
depth_bits[1] = 16;
stencil_bits[1] = 0;
depth_factor = 2;
} else {
depth_bits[1] = 24;
stencil_bits[1] = 0;
depth_bits[2] = 24;
stencil_bits[2] = 8;
depth_factor = 3;
}
new_configs = driCreateConfigs(fb_format[color], fb_type[color],
depth_bits,
stencil_bits,
ARRAY_SIZE(depth_bits),
depth_factor,
back_buffer_modes,
ARRAY_SIZE(back_buffer_modes),
msaa_samples_array,