ci/freedreno: re-enable a530 as it's now stable with multiple skips
Extend a530 skips and flakes to make possible test again. Acked-by: Rob Clark <robdclark@chromium.org> Signed-off-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24050>
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@@ -113,5 +113,41 @@ spec@arb_direct_state_access@gettextureimage-formats
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spec@ext_polygon_offset_clamp@ext_polygon_offset_clamp-draw_gles2
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spec@ext_polygon_offset_clamp@ext_polygon_offset_clamp-draw_gles2@negative clamp
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# random unexpected pass of bunnch dEQP-GLES31.functional.texture
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# See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9333
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dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.red_green_blue_alpha
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dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
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dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
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dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.base_level.level_1
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dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
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dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
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dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
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dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
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dEQP-GLES31.functional.texture.texture_buffer.render.as_vertex_array_as_index_array_as_vertex_texture_as_fragment_texture.offset_1_alignments
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dEQP-GLES31.functional.texture.texture_buffer.render.as_vertex_texture_as_fragment_texture.offset_1_alignments
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dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array_as_index_array.mapbuffer_write
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dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array_as_vertex_texture.mapbuffer_readwrite
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# 1/10 run flake
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KHR-GLES31.core.explicit_uniform_location.uniform-loc-types-samplers
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KHR-GLES31.core.internalformat.copy_tex_image.alpha
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KHR-GLES31.core.internalformat.texture2d.red_integer_int_r32i
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KHR-GLES31.core.internalformat.texture2d.rgb_integer_byte_rgb8i
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KHR-GLES31.core.internalformat.texture2d.rgb_integer_int_rgb32i
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KHR-GLES31.core.texture_buffer.texture_buffer_conv_int_to_float
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KHR-GLES31.core.texture_buffer.texture_buffer_operations_transform_feedback
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KHR-GLES31.core.texture_buffer.texture_buffer_operations_ssbo_writes
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KHR-GLES31.shaders.layout_location.isampler_2d
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KHR-GLES31.shaders.layout_location.sampler_2d
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-ivec4-int
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spec@glsl-1.10@execution@built-in-functions@vs-dot-vec3-vec3
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spec@glsl-1.20@execution@uniform-initializer@fs-int-set-by-other-stage
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spec@glsl-1.20@execution@built-in-functions@vs-op-assign-add-mat4x2-mat4x2
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spec@glsl-1.30@execution@built-in-functions@vs-op-assign-lshift-uvec2-ivec2
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spec@glsl-1.30@execution@built-in-functions@vs-op-bitand-abs-neg-ivec3-ivec3
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spec@glsl-1.30@execution@built-in-functions@vs-op-bitor-abs-neg-ivec2-int
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-other-flat-distance
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@@ -71,22 +71,27 @@ gles-3.0-transform-feedback-uniform-buffer-object
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# additional hangs
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shaders@glsl-uniform-interstage-limits
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spec@arb_texture_gather@texturegather.*
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spec@!opengl 1.1@texsubimage
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spec@arb_color_buffer_float.*
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# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1DArray 1x71-501x71 -auto -fbo
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spec@ext_gpu_shader4@execution@texelfetch.*
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# offending task: texwrap (/piglit/bin/texwrap GL_EXT_texture_integer bordercolor swizzled -auto -fbo)
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# offending task: texwrap (/piglit/bin/texwrap GL_ARB_texture_float -auto -fbo)
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.*texwrap.*
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# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1D 1-513 -auto -fbo)
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spec@glsl-1.30@execution@texelfetch.*
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# offending task: fbo-clear-forma (/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float -auto -fbo
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spec@arb_depth_buffer_float@fbo-clear-formats.*
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spec@arb_texture_gather@texturegather.*
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# offending task: copypixels-sync (/piglit/bin/copypixels-sync -auto -fbo)
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spec@!opengl 1.1@copypixels-sync
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# offending task: teximage-colors (/piglit/bin/teximage-colors GL_SRGB8_ALPHA8 -auto -fbo)
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spec@!opengl 1.1@teximage-colors.*
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# offending task: attribs (/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo)
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spec@arb_vertex_type_2_10_10_10_rev@attribs.*
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# offending task: texsubimage (/piglit/bin/texsubimage array pbo -auto -fbo)
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.*texsubimage.*
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# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1DArray 1x71-501x71 -auto -fbo
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spec@ext_gpu_shader4@execution@texelfetch.*
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# offending task: texwrap (/piglit/bin/texwrap GL_EXT_texture_integer bordercolor swizzled -auto -fbo)
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# texwrap (/piglit/bin/texwrap GL_ARB_texture_float -auto -fbo)
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.*texwrap.*
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# offending task: fbo-clear-forma (/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float -auto -fbo
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spec@arb_depth_buffer_float@fbo-clear-formats.*
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# offending task: attribs (/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo)
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spec@arb_vertex_type_2_10_10_10_rev@attribs.*
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# offending task: texelFetch (/piglit/bin/texelFetch fs sampler1D 1-513 -auto -fbo)
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spec@glsl-1.30@execution@texelfetch.*
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# offending task: glx-visuals-ste (/piglit/bin/glx-visuals-stencil -auto)
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glx@glx-visuals-stencil.*
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@@ -98,10 +98,10 @@ a530_gl:
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extends:
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- .baremetal-deqp-test
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- .a530-test
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- .freedreno-manual-rules
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variables:
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DEQP_SUITE: freedreno-a530
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PIGLIT_PLATFORM: gbm
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FDO_CI_CONCURRENT: 3 # if 4, sometimes "deqp-gles31, not enough memory for the allocation" appears
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parallel: 6
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# piglit and piglit_gl since it takes a bit under 20 minutes and has a lot of flakes, so
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