zink: repack zink_context struct a bit

Reviewed-by: Joshua Ashton <joshua@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11593>
This commit is contained in:
Mike Blumenkrantz
2021-05-07 09:41:45 -04:00
committed by Marge Bot
parent d01e7b50b8
commit 15a2e5dcdb
+7 -6
View File
@@ -141,16 +141,15 @@ struct zink_context {
struct pipe_device_reset_callback reset;
bool is_device_lost;
uint32_t curr_batch; //the current batch id
struct zink_batch batch;
simple_mtx_t batch_mtx;
struct zink_fence *deferred_fence;
struct zink_fence *last_fence; //the last command buffer submitted
struct hash_table batch_states; //submitted batch states
struct util_dynarray free_batch_states; //unused batch states
VkDeviceSize resource_size; //the accumulated size of resources in submitted buffers
struct zink_batch batch;
unsigned shader_has_inlinable_uniforms_mask;
unsigned inlinable_uniforms_valid_mask;
@@ -166,9 +165,6 @@ struct zink_context {
struct zink_vertex_elements_state *element_state;
struct zink_rasterizer_state *rast_state;
struct zink_depth_stencil_alpha_state *dsa_state;
bool rast_state_changed : 1;
bool dsa_state_changed : 1;
bool stencil_ref_changed : 1;
struct hash_table desc_set_layouts[ZINK_DESCRIPTOR_TYPES];
bool pipeline_changed[2]; //gfx, compute
@@ -274,6 +270,11 @@ struct zink_context {
bool xfb_barrier;
bool first_frame_done;
bool have_timelines;
bool is_device_lost;
bool rast_state_changed : 1;
bool dsa_state_changed : 1;
bool stencil_ref_changed : 1;
};
static inline struct zink_context *