etnaviv: Clear lbl_usage array correctly

Fill the entire array instead of just a quarter. This avoids
crashes with large shaders.
(currently this never causes a problem because shaders larger than 2048/4
instructions are not supported by this driver on any hardware, but it will
cause problems in the future)

Fixes: ec43605189 ("etnaviv: fix shader miscompilation with more than 16 labels")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Wladimir J. van der Laan
2017-07-23 13:24:39 +02:00
committed by Christian Gmeiner
parent 6874b953f6
commit 15a1ceb127
@@ -2353,7 +2353,7 @@ etna_compile_shader(struct etna_shader_variant *v)
if (!c)
return false;
memset(&c->lbl_usage, -1, ARRAY_SIZE(c->lbl_usage));
memset(&c->lbl_usage, -1, sizeof(c->lbl_usage));
const struct tgsi_token *tokens = v->shader->tokens;