mesa: Also update the color draw buffer if it's explicitly set to GL_NONE.
NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
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@@ -407,7 +407,6 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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fb->_ColorDrawBufferIndexes[buf] = bufIndex;
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newState = GL_TRUE;
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}
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fb->ColorDrawBuffer[buf] = buffers[buf];
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count = buf + 1;
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}
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else {
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@@ -416,6 +415,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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newState = GL_TRUE;
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}
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}
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fb->ColorDrawBuffer[buf] = buffers[buf];
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}
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/* set remaining outputs to -1 (GL_NONE) */
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while (buf < ctx->Const.MaxDrawBuffers) {
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