mesa: Make renderbuffer FBO attachments not layered
For framebuffer completeness checks, consider renderbuffers as not layered. Previously, they would have counted as layered if a layered textured had previously been bound to the same attachment point. This could cause framebuffer completeness checks to incorrectly fail with GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments were present. Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
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@@ -468,6 +468,7 @@ set_renderbuffer_attachment(struct gl_context *ctx,
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remove_attachment(ctx, att);
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att->Type = GL_RENDERBUFFER_EXT;
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att->Texture = NULL; /* just to be safe */
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att->Layered = GL_FALSE;
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att->Complete = GL_FALSE;
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_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
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}
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