virgl: s/unsigned/enum pipe_shader_type/
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
@@ -99,7 +99,7 @@ static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
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}
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static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
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unsigned shader_type)
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enum pipe_shader_type shader_type)
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{
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
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@@ -153,7 +153,7 @@ static void virgl_attach_res_so_targets(struct virgl_context *vctx)
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}
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static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
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unsigned shader_type)
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enum pipe_shader_type shader_type)
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{
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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struct virgl_resource *res;
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@@ -172,7 +172,7 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
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*/
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static void virgl_reemit_res(struct virgl_context *vctx)
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{
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unsigned shader_type;
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enum pipe_shader_type shader_type;
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/* reattach any flushed resources */
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/* framebuffer, sampler views, vertex/index/uniform/stream buffers */
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