glsl: Use the C99 variadic macro syntax.
MSVC does not support the old GCC syntax. See also http://gcc.gnu.org/onlinedocs/gcc/Variadic-Macros.html
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@@ -42,8 +42,8 @@
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* convenience pointers (glsl_type::foo_type).
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* @{
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*/
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#define DECL_TYPE(NAME, REST...) \
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const glsl_type glsl_type::_##NAME##_type = glsl_type(REST, #NAME); \
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#define DECL_TYPE(NAME, ...) \
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const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
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const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
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#define STRUCT_TYPE(NAME) \
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@@ -158,7 +158,7 @@ struct glsl_type {
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*/
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/*@{*/
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#undef DECL_TYPE
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#define DECL_TYPE(NAME, REST...) \
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#define DECL_TYPE(NAME, ...) \
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static const glsl_type *const NAME##_type;
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#undef STRUCT_TYPE
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#define STRUCT_TYPE(NAME) \
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@@ -534,7 +534,7 @@ private:
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*/
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/*@{*/
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#undef DECL_TYPE
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#define DECL_TYPE(NAME, REST...) static const glsl_type _##NAME##_type;
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#define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
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#undef STRUCT_TYPE
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#define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
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#include "builtin_type_macros.h"
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