Simplify the immediate and displaylist code. Treat VertexAttrib*ARB

as non-aliasing and cope with the >32 attributes that result, taking
materials into account.
This commit is contained in:
Keith Whitwell
2006-09-06 18:30:00 +00:00
parent 2216aac8ea
commit 14ec34d647
18 changed files with 764 additions and 1096 deletions
-1
View File
@@ -42,7 +42,6 @@ DRIVER_SOURCES = \
brw_exec_array.c \
brw_exec_draw.c \
brw_exec_eval.c \
brw_exec_generic.c \
brw_fallback.c \
brw_gs.c \
brw_gs_emit.c \
+45 -53
View File
@@ -50,8 +50,8 @@ enum {
BRW_ATTRIB_COLOR0 = 3,
BRW_ATTRIB_COLOR1 = 4,
BRW_ATTRIB_FOG = 5,
BRW_ATTRIB_SIX = 6,
BRW_ATTRIB_SEVEN = 7,
BRW_ATTRIB_INDEX = 6,
BRW_ATTRIB_EDGEFLAG = 7,
BRW_ATTRIB_TEX0 = 8,
BRW_ATTRIB_TEX1 = 9,
BRW_ATTRIB_TEX2 = 10,
@@ -60,62 +60,54 @@ enum {
BRW_ATTRIB_TEX5 = 13,
BRW_ATTRIB_TEX6 = 14,
BRW_ATTRIB_TEX7 = 15,
BRW_ATTRIB_MAT_FRONT_AMBIENT = 16,
BRW_ATTRIB_MAT_BACK_AMBIENT = 17,
BRW_ATTRIB_MAT_FRONT_DIFFUSE = 18,
BRW_ATTRIB_MAT_BACK_DIFFUSE = 19,
BRW_ATTRIB_MAT_FRONT_SPECULAR = 20,
BRW_ATTRIB_MAT_BACK_SPECULAR = 21,
BRW_ATTRIB_MAT_FRONT_EMISSION = 22,
BRW_ATTRIB_MAT_BACK_EMISSION = 23,
BRW_ATTRIB_MAT_FRONT_SHININESS = 24,
BRW_ATTRIB_MAT_BACK_SHININESS = 25,
BRW_ATTRIB_MAT_FRONT_INDEXES = 26,
BRW_ATTRIB_MAT_BACK_INDEXES = 27,
BRW_ATTRIB_INDEX = 28,
BRW_ATTRIB_EDGEFLAG = 29,
BRW_ATTRIB_MAX = 30
BRW_ATTRIB_GENERIC0 = 16, /* Not used? */
BRW_ATTRIB_GENERIC1 = 17,
BRW_ATTRIB_GENERIC2 = 18,
BRW_ATTRIB_GENERIC3 = 19,
BRW_ATTRIB_GENERIC4 = 20,
BRW_ATTRIB_GENERIC5 = 21,
BRW_ATTRIB_GENERIC6 = 22,
BRW_ATTRIB_GENERIC7 = 23,
BRW_ATTRIB_GENERIC8 = 24,
BRW_ATTRIB_GENERIC9 = 25,
BRW_ATTRIB_GENERIC10 = 26,
BRW_ATTRIB_GENERIC11 = 27,
BRW_ATTRIB_GENERIC12 = 28,
BRW_ATTRIB_GENERIC13 = 29,
BRW_ATTRIB_GENERIC14 = 30,
BRW_ATTRIB_GENERIC15 = 31,
BRW_ATTRIB_MAT_FRONT_AMBIENT = 32,
BRW_ATTRIB_MAT_BACK_AMBIENT = 33,
BRW_ATTRIB_MAT_FRONT_DIFFUSE = 34,
BRW_ATTRIB_MAT_BACK_DIFFUSE = 35,
BRW_ATTRIB_MAT_FRONT_SPECULAR = 36,
BRW_ATTRIB_MAT_BACK_SPECULAR = 37,
BRW_ATTRIB_MAT_FRONT_EMISSION = 38,
BRW_ATTRIB_MAT_BACK_EMISSION = 39,
BRW_ATTRIB_MAT_FRONT_SHININESS = 40,
BRW_ATTRIB_MAT_BACK_SHININESS = 41,
BRW_ATTRIB_MAT_FRONT_INDEXES = 42,
BRW_ATTRIB_MAT_BACK_INDEXES = 43,
BRW_ATTRIB_MAX = 44
} ;
#define BRW_ATTRIB_FIRST_MATERIAL BRW_ATTRIB_MAT_FRONT_AMBIENT
/* Will probably have to revise this scheme fairly shortly, eg. by
* compacting all the MAT flags down to one bit, or by using two
* dwords to store the flags.
*/
#define BRW_BIT_POS (1<<0)
#define BRW_BIT_WEIGHT (1<<1)
#define BRW_BIT_NORMAL (1<<2)
#define BRW_BIT_COLOR0 (1<<3)
#define BRW_BIT_COLOR1 (1<<4)
#define BRW_BIT_FOG (1<<5)
#define BRW_BIT_SIX (1<<6)
#define BRW_BIT_SEVEN (1<<7)
#define BRW_BIT_TEX0 (1<<8)
#define BRW_BIT_TEX1 (1<<9)
#define BRW_BIT_TEX2 (1<<10)
#define BRW_BIT_TEX3 (1<<11)
#define BRW_BIT_TEX4 (1<<12)
#define BRW_BIT_TEX5 (1<<13)
#define BRW_BIT_TEX6 (1<<14)
#define BRW_BIT_TEX7 (1<<15)
#define BRW_BIT_MAT_FRONT_AMBIENT (1<<16)
#define BRW_BIT_MAT_BACK_AMBIENT (1<<17)
#define BRW_BIT_MAT_FRONT_DIFFUSE (1<<18)
#define BRW_BIT_MAT_BACK_DIFFUSE (1<<19)
#define BRW_BIT_MAT_FRONT_SPECULAR (1<<20)
#define BRW_BIT_MAT_BACK_SPECULAR (1<<21)
#define BRW_BIT_MAT_FRONT_EMISSION (1<<22)
#define BRW_BIT_MAT_BACK_EMISSION (1<<23)
#define BRW_BIT_MAT_FRONT_SHININESS (1<<24)
#define BRW_BIT_MAT_BACK_SHININESS (1<<25)
#define BRW_BIT_MAT_FRONT_INDEXES (1<<26)
#define BRW_BIT_MAT_BACK_INDEXES (1<<27)
#define BRW_BIT_INDEX (1<<28)
#define BRW_BIT_EDGEFLAG (1<<29)
#define BRW_MAX_COPIED_VERTS 3
static inline GLuint64EXT brw_translate_inputs( GLboolean vp_enabled,
GLuint mesa_inputs )
{
GLuint64EXT inputs = mesa_inputs;
if (vp_enabled)
return inputs;
else
return (inputs & 0xffff) | ((inputs & 0xffff0000) << 16);
}
#endif
+485
View File
@@ -0,0 +1,485 @@
/**************************************************************************
Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2F( BRW_ATTRIB_POS, x, y );
}
static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2FV( BRW_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( BRW_ATTRIB_POS, x, y, z );
}
static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( BRW_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4F( BRW_ATTRIB_POS, x, y, z, w );
}
static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4FV( BRW_ATTRIB_POS, v );
}
static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( BRW_ATTRIB_TEX0, x );
}
static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2F( BRW_ATTRIB_TEX0, x, y );
}
static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR2FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( BRW_ATTRIB_TEX0, x, y, z );
}
static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w );
}
static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( BRW_ATTRIB_NORMAL, x, y, z );
}
static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( BRW_ATTRIB_NORMAL, v );
}
static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( BRW_ATTRIB_FOG, x );
}
static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1FV( BRW_ATTRIB_FOG, v );
}
static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( BRW_ATTRIB_COLOR0, x, y, z );
}
static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( BRW_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w );
}
static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR4FV( BRW_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3F( BRW_ATTRIB_COLOR1, x, y, z );
}
static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
ATTR3FV( BRW_ATTRIB_COLOR1, v );
}
static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( BRW_ATTRIB_EDGEFLAG, (GLfloat)b );
}
static void GLAPIENTRY TAG(Indexf)( GLfloat f )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1F( BRW_ATTRIB_INDEX, f );
}
static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
{
GET_CURRENT_CONTEXT( ctx );
ATTR1FV( BRW_ATTRIB_INDEX, f );
}
static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR1F( attr, x );
}
static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR1FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR2F( attr, x, y );
}
static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR2FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y,
GLfloat z)
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR3F( attr, x, y, z );
}
static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR3FV( attr, v );
}
static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR4F( attr, x, y, z, w );
}
static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
ATTR4FV( attr, v );
}
static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR1F(0, x);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR1F(BRW_ATTRIB_GENERIC0 + index, x);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR1FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR1FV(BRW_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR2F(BRW_ATTRIB_GENERIC0 + index, x, y);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR2FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR2FV(BRW_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR3F(BRW_ATTRIB_GENERIC0 + index, x, y, z);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR3FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR3FV(BRW_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
GLfloat y, GLfloat z,
GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR4F(BRW_ATTRIB_GENERIC0 + index, x, y, z, w);
else
ERROR();
}
static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index == 0)
ATTR4FV(0, v);
else if (index < MAX_VERTEX_ATTRIBS)
ATTR4FV(BRW_ATTRIB_GENERIC0 + index, v);
else
ERROR();
}
/* Although we don't export NV_vertex_program, these entrypoints are
* used by the display list and other code specifically because of
* their property of aliasing with other attributes.
*/
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR1F(index, x);
}
static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR1FV(index, v);
}
static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
GLfloat y )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR2F(index, x, y);
}
static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR2FV(index, v);
}
static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR3F(index, x, y, z);
}
static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR3FV(index, v);
}
static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
GLfloat y, GLfloat z,
GLfloat w )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR4F(index, x, y, z, w);
}
static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
if (index < BRW_ATTRIB_MAX)
ATTR4FV(index, v);
}
#define MAT( ATTR, N, face, params ) \
do { \
if (face != GL_BACK) \
MAT_ATTR( ATTR, N, params ); /* front */ \
if (face != GL_FRONT) \
MAT_ATTR( ATTR + 1, N, params ); /* back */ \
} while (0)
/* Colormaterial conflicts are dealt with later.
*/
static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
const GLfloat *params )
{
GET_CURRENT_CONTEXT( ctx );
switch (pname) {
case GL_EMISSION:
MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
break;
case GL_AMBIENT:
MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
break;
case GL_DIFFUSE:
MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
case GL_SPECULAR:
MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
break;
case GL_SHININESS:
MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
break;
case GL_COLOR_INDEXES:
MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
break;
case GL_AMBIENT_AND_DIFFUSE:
MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
default:
ERROR();
return;
}
}
#undef ATTR1FV
#undef ATTR2FV
#undef ATTR3FV
#undef ATTR4FV
#undef ATTR1F
#undef ATTR2F
#undef ATTR3F
#undef ATTR4F
#undef MAT
#undef MAT_ATTR
+3 -2
View File
@@ -213,7 +213,8 @@ struct brw_vs_prog_data {
GLuint urb_read_length;
GLuint total_grf;
GLuint outputs_written;
GLuint inputs_read;
GLuint64EXT inputs_read;
/* Used for calculating urb partitions:
*/
@@ -399,7 +400,7 @@ struct brw_vertex_element {
struct brw_vertex_info {
GLuint varying[ATTRIB_BIT_DWORDS]; /* varying:1[BRW_ATTRIB_MAX] */
GLuint64EXT varying; /* varying:1[BRW_ATTRIB_MAX] */
GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[BRW_ATTRIB_MAX] */
};
+4 -9
View File
@@ -160,7 +160,7 @@ static void update_current_size( struct gl_client_array *array)
const GLfloat *ptr = (const GLfloat *)array->Ptr;
assert(array->StrideB == 0);
assert(array->Type == GL_FLOAT);
assert(array->Type == GL_FLOAT || array->Type == GL_UNSIGNED_BYTE);
if (ptr[3] != 1.0)
array->Size = 4;
@@ -192,17 +192,12 @@ static void brw_merge_inputs( struct brw_context *brw,
if (arrays[i] && arrays[i]->Enabled)
{
brw->vb.inputs[i].glarray = arrays[i];
brw->vb.info.varying[i/32] |= 1 << (i%32);
brw->vb.info.varying |= 1 << i;
}
else
{
brw->vb.inputs[i].glarray = &current_values[i];
/* XXX: This will change on the Mesa trunk as Brian has moved
* edgeflag, index into this range:
*/
if (i < VERT_ATTRIB_GENERIC0)
update_current_size(&current_values[i]);
update_current_size(&current_values[i]);
}
brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2);
@@ -213,7 +208,7 @@ static void brw_merge_inputs( struct brw_context *brw,
if (memcmp(brw->vb.info.sizes, old.sizes, sizeof(old.sizes)) != 0)
brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS;
if (memcmp(brw->vb.info.varying, old.varying, sizeof(old.varying)) != 0)
if (brw->vb.info.varying != old.varying)
brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING;
}
-4
View File
@@ -63,7 +63,6 @@ void brw_exec_init( GLcontext *ctx )
ctx->Driver.FlushVertices = brw_exec_FlushVertices;
exec->eval.recalculate_maps = 1;
exec->array.recalculate_inputs = 1;
}
@@ -102,9 +101,6 @@ void brw_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
exec->eval.recalculate_maps = 1;
if (new_state & (_NEW_PROGRAM|_NEW_ARRAY))
exec->array.recalculate_inputs = 1;
_ae_invalidate_state(ctx, new_state);
}
+2 -12
View File
@@ -95,9 +95,9 @@ struct brw_exec_context
GLuint max_vert;
struct brw_exec_copied_vtx copied;
brw_attrfv_func tabfv[BRW_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
GLubyte attrsz[BRW_ATTRIB_MAX];
GLubyte active_sz[BRW_ATTRIB_MAX];
GLfloat *attrptr[BRW_ATTRIB_MAX];
struct gl_client_array arrays[BRW_ATTRIB_MAX];
const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
@@ -111,10 +111,7 @@ struct brw_exec_context
} eval;
struct {
GLboolean recalculate_inputs;
const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
const struct gl_client_array *attrib_arrays[BRW_ATTRIB_MAX];
const struct gl_client_array *legacy_arrays[BRW_ATTRIB_MAX];
struct gl_buffer_object *index_obj;
} array;
@@ -150,11 +147,4 @@ void brw_exec_do_EvalCoord2f( struct brw_exec_context *exec,
void brw_exec_do_EvalCoord1f( struct brw_exec_context *exec,
GLfloat u);
void brw_exec_vtx_generic_init( struct brw_exec_context *exec );
void brw_exec_generic_attr_table_init( brw_attrfv_func (*tab)[4] );
#endif
+122 -283
View File
@@ -45,9 +45,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
static void reset_attrfv( struct brw_exec_context *exec );
static brw_attrfv_func choose[BRW_MAX_ATTR_CODEGEN+1][4]; /* +1 for ERROR_ATTRIB */
static brw_attrfv_func generic_attr_func[BRW_MAX_ATTR_CODEGEN][4];
/* Close off the last primitive, execute the buffer, restart the
* primitive.
@@ -135,7 +132,7 @@ static void brw_exec_copy_to_current( struct brw_exec_context *exec )
GLcontext *ctx = exec->ctx;
GLuint i;
for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_INDEX ; i++) {
for (i = BRW_ATTRIB_POS+1 ; i < BRW_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
/* Note: the exec->vtx.current[i] pointers point into the
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
@@ -166,15 +163,13 @@ static void brw_exec_copy_to_current( struct brw_exec_context *exec )
ctx->Current.EdgeFlag = (exec->vtx.CurrentFloatEdgeFlag == 1.0);
}
#if 1
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled &&
exec->vtx.attrsz[VERT_ATTRIB_COLOR0]) {
exec->vtx.attrsz[BRW_ATTRIB_COLOR0]) {
_mesa_update_color_material(ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
ctx->Current.Attrib[BRW_ATTRIB_COLOR0]);
}
#endif
ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
}
@@ -304,35 +299,24 @@ static void brw_exec_wrap_upgrade_vertex( struct brw_exec_context *exec,
exec->vtx.vert_count += exec->vtx.copied.nr;
exec->vtx.copied.nr = 0;
}
/* For codegen - attrptr's may have changed, so need to redo
* codegen. Might be a reasonable place to try & detect attributes
* in the vertex which aren't being submitted any more.
*/
for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
if (exec->vtx.attrsz[i]) {
GLuint j = exec->vtx.attrsz[i] - 1;
if (i < BRW_MAX_ATTR_CODEGEN)
exec->vtx.tabfv[i][j] = choose[i][j];
}
}
static void brw_exec_fixup_vertex( struct brw_exec_context *exec,
static void brw_exec_fixup_vertex( GLcontext *ctx,
GLuint attr, GLuint sz )
{
static const GLfloat id[4] = { 0, 0, 0, 1 };
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
int i;
if (exec->vtx.attrsz[attr] < sz) {
if (sz > exec->vtx.attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
brw_exec_wrap_upgrade_vertex( exec, attr, sz );
}
else if (exec->vtx.attrsz[attr] > sz) {
else if (sz < exec->vtx.active_sz[attr]) {
static const GLfloat id[4] = { 0, 0, 0, 1 };
/* New size is smaller - just need to fill in some
* zeros. Don't need to flush or wrap.
*/
@@ -340,6 +324,8 @@ static void brw_exec_fixup_vertex( struct brw_exec_context *exec,
exec->vtx.attrptr[attr][i-1] = id[i-1];
}
exec->vtx.active_sz[attr] = sz;
/* Does setting NeedFlush belong here? Necessitates resetting
* vtxfmt on each flush (otherwise flags won't get reset
* afterwards).
@@ -351,230 +337,48 @@ static void brw_exec_fixup_vertex( struct brw_exec_context *exec,
}
/* Helper function for 'CHOOSE' macro. Do what's necessary when an
* entrypoint is called for the first time.
/*
*/
static brw_attrfv_func do_choose( GLuint attr, GLuint sz )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
GLuint oldsz = exec->vtx.attrsz[attr];
assert(attr < BRW_MAX_ATTR_CODEGEN);
if (oldsz != sz) {
/* Reset any active pointers for this attribute
*/
if (oldsz)
exec->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1];
brw_exec_fixup_vertex( exec, attr, sz );
}
/* Codegen?
*/
/* Else use generic version:
*/
exec->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1];
return exec->vtx.tabfv[attr][sz-1];
}
#define CHOOSE( ATTR, N ) \
static void choose_##ATTR##_##N( const GLfloat *v ) \
{ \
brw_attrfv_func f = do_choose(ATTR, N); \
f( v ); \
}
#define CHOOSERS( ATTRIB ) \
CHOOSE( ATTRIB, 1 ) \
CHOOSE( ATTRIB, 2 ) \
CHOOSE( ATTRIB, 3 ) \
CHOOSE( ATTRIB, 4 ) \
#define INIT_CHOOSERS(ATTR) \
choose[ATTR][0] = choose_##ATTR##_1; \
choose[ATTR][1] = choose_##ATTR##_2; \
choose[ATTR][2] = choose_##ATTR##_3; \
choose[ATTR][3] = choose_##ATTR##_4;
CHOOSERS( 0 )
CHOOSERS( 1 )
CHOOSERS( 2 )
CHOOSERS( 3 )
CHOOSERS( 4 )
CHOOSERS( 5 )
CHOOSERS( 6 )
CHOOSERS( 7 )
CHOOSERS( 8 )
CHOOSERS( 9 )
CHOOSERS( 10 )
CHOOSERS( 11 )
CHOOSERS( 12 )
CHOOSERS( 13 )
CHOOSERS( 14 )
CHOOSERS( 15 )
static void error_attrib( const GLfloat *unused )
{
GET_CURRENT_CONTEXT( ctx );
(void) unused;
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
}
static void reset_attrfv( struct brw_exec_context *exec )
{
GLuint i;
for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
if (exec->vtx.attrsz[i]) {
GLint j = exec->vtx.attrsz[i] - 1;
exec->vtx.attrsz[i] = 0;
if (i < BRW_MAX_ATTR_CODEGEN) {
while (j >= 0) {
exec->vtx.tabfv[i][j] = choose[i][j];
j--;
}
}
}
exec->vtx.vertex_size = 0;
}
/* Materials:
*
* These are treated as per-vertex attributes, at indices above where
* the NV_vertex_program leaves off. There are a lot of good things
* about treating materials this way.
*
* However: I don't want to double the number of generated functions
* just to cope with this, so I unroll the 'C' varients of CHOOSE and
* ATTRF into this function, and dispense with codegen and
* second-level dispatch.
*
* There is no aliasing of material attributes with other entrypoints.
*/
#define OTHER_ATTR( exec, A, N, params ) \
do { \
if (exec->vtx.attrsz[A] != N) { \
brw_exec_fixup_vertex( exec, A, N ); \
} \
\
{ \
GLfloat *dest = exec->vtx.attrptr[A]; \
if (N>0) dest[0] = (params)[0]; \
if (N>1) dest[1] = (params)[1]; \
if (N>2) dest[2] = (params)[2]; \
if (N>3) dest[3] = (params)[3]; \
} \
} while (0)
#define MAT( exec, ATTR, N, face, params ) \
#define ATTR( A, N, V0, V1, V2, V3 ) \
do { \
if (face != GL_BACK) \
OTHER_ATTR( exec, ATTR, N, params ); /* front */ \
if (face != GL_FRONT) \
OTHER_ATTR( exec, ATTR + 1, N, params ); /* back */ \
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \
\
if (exec->vtx.active_sz[A] != N) \
brw_exec_fixup_vertex(ctx, A, N); \
\
{ \
GLfloat *dest = exec->vtx.attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
} \
\
if ((A) == 0) { \
GLuint i; \
\
for (i = 0; i < exec->vtx.vertex_size; i++) \
exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \
\
exec->vtx.vbptr += exec->vtx.vertex_size; \
exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
brw_exec_vtx_wrap( exec ); \
} \
} while (0)
/* Colormaterial is dealt with later on.
*/
static void GLAPIENTRY brw_exec_Materialfv( GLenum face, GLenum pname,
const GLfloat *params )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
#define TAG(x) brw_##x
switch (face) {
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
return;
}
switch (pname) {
case GL_EMISSION:
MAT( exec, BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
break;
case GL_AMBIENT:
MAT( exec, BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
break;
case GL_DIFFUSE:
MAT( exec, BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
case GL_SPECULAR:
MAT( exec, BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
break;
case GL_SHININESS:
MAT( exec, BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
break;
case GL_COLOR_INDEXES:
MAT( exec, BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
break;
case GL_AMBIENT_AND_DIFFUSE:
MAT( exec, BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
MAT( exec, BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
return;
}
}
#include "brw_attrib_tmp.h"
static void GLAPIENTRY brw_exec_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
GLfloat f = (GLfloat)b;
OTHER_ATTR( exec, BRW_ATTRIB_EDGEFLAG, 1, &f );
}
#if 0
static void GLAPIENTRY brw_exec_EdgeFlagv( const GLboolean *v )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
GLfloat f = (GLfloat)v[0];
OTHER_ATTR( exec, BRW_ATTRIB_EDGEFLAG, 1, &f );
}
#endif
static void GLAPIENTRY brw_exec_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
OTHER_ATTR( exec, BRW_ATTRIB_INDEX, 1, &f );
}
static void GLAPIENTRY brw_exec_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
OTHER_ATTR( exec, BRW_ATTRIB_INDEX, 1, v );
}
/* Eval
*/
@@ -583,7 +387,6 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
/* TODO: use a CHOOSE() function for this: */
{
GLint i;
if (exec->eval.recalculate_maps)
@@ -592,7 +395,7 @@ static void GLAPIENTRY brw_exec_EvalCoord1f( GLfloat u )
for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
if (exec->eval.map1[i].map)
if (exec->vtx.attrsz[i] != exec->eval.map1[i].sz)
brw_exec_fixup_vertex( exec, i, exec->eval.map1[i].sz );
brw_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
}
}
@@ -611,7 +414,6 @@ static void GLAPIENTRY brw_exec_EvalCoord2f( GLfloat u, GLfloat v )
GET_CURRENT_CONTEXT( ctx );
struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec;
/* TODO: use a CHOOSE() function for this: */
{
GLint i;
if (exec->eval.recalculate_maps)
@@ -619,13 +421,13 @@ static void GLAPIENTRY brw_exec_EvalCoord2f( GLfloat u, GLfloat v )
for (i = 0 ; i <= BRW_ATTRIB_INDEX ; i++) {
if (exec->eval.map2[i].map)
if (exec->vtx.attrsz[i] != exec->eval.map2[i].sz)
brw_exec_fixup_vertex( exec, i, exec->eval.map2[i].sz );
if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
brw_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
}
if (ctx->Eval.AutoNormal)
if (exec->vtx.attrsz[BRW_ATTRIB_NORMAL] != 3)
brw_exec_fixup_vertex( exec, BRW_ATTRIB_NORMAL, 3 );
if (exec->vtx.active_sz[BRW_ATTRIB_NORMAL] != 3)
brw_exec_fixup_vertex( ctx, BRW_ATTRIB_NORMAL, 3 );
}
_mesa_memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
@@ -750,8 +552,6 @@ static void brw_exec_vtxfmt_init( struct brw_exec_context *exec )
vfmt->Begin = brw_exec_Begin;
vfmt->CallList = _mesa_CallList;
vfmt->CallLists = _mesa_CallLists;
vfmt->EdgeFlag = brw_exec_EdgeFlag;
/* vfmt->EdgeFlagv = brw_exec_EdgeFlagv; */
vfmt->End = brw_exec_End;
vfmt->EvalCoord1f = brw_exec_EvalCoord1f;
vfmt->EvalCoord1fv = brw_exec_EvalCoord1fv;
@@ -759,13 +559,71 @@ static void brw_exec_vtxfmt_init( struct brw_exec_context *exec )
vfmt->EvalCoord2fv = brw_exec_EvalCoord2fv;
vfmt->EvalPoint1 = brw_exec_EvalPoint1;
vfmt->EvalPoint2 = brw_exec_EvalPoint2;
vfmt->Indexf = brw_exec_Indexf;
vfmt->Indexfv = brw_exec_Indexfv;
vfmt->Materialfv = brw_exec_Materialfv;
vfmt->Rectf = _mesa_noop_Rectf;
vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
/* from attrib_tmp.h:
*/
vfmt->Color3f = brw_Color3f;
vfmt->Color3fv = brw_Color3fv;
vfmt->Color4f = brw_Color4f;
vfmt->Color4fv = brw_Color4fv;
vfmt->FogCoordfEXT = brw_FogCoordfEXT;
vfmt->FogCoordfvEXT = brw_FogCoordfvEXT;
vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f;
vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv;
vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f;
vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv;
vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f;
vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv;
vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f;
vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv;
vfmt->Normal3f = brw_Normal3f;
vfmt->Normal3fv = brw_Normal3fv;
vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT;
vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT;
vfmt->TexCoord1f = brw_TexCoord1f;
vfmt->TexCoord1fv = brw_TexCoord1fv;
vfmt->TexCoord2f = brw_TexCoord2f;
vfmt->TexCoord2fv = brw_TexCoord2fv;
vfmt->TexCoord3f = brw_TexCoord3f;
vfmt->TexCoord3fv = brw_TexCoord3fv;
vfmt->TexCoord4f = brw_TexCoord4f;
vfmt->TexCoord4fv = brw_TexCoord4fv;
vfmt->Vertex2f = brw_Vertex2f;
vfmt->Vertex2fv = brw_Vertex2fv;
vfmt->Vertex3f = brw_Vertex3f;
vfmt->Vertex3fv = brw_Vertex3fv;
vfmt->Vertex4f = brw_Vertex4f;
vfmt->Vertex4fv = brw_Vertex4fv;
vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB;
vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB;
vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB;
vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB;
vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB;
vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB;
vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV;
vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV;
vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV;
vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV;
vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV;
vfmt->Materialfv = brw_Materialfv;
vfmt->EdgeFlag = brw_EdgeFlag;
vfmt->Indexf = brw_Indexf;
vfmt->Indexfv = brw_Indexfv;
}
@@ -791,35 +649,6 @@ void brw_exec_vtx_init( struct brw_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
GLuint i;
static int firsttime = 1;
if (firsttime) {
firsttime = 0;
INIT_CHOOSERS( 0 );
INIT_CHOOSERS( 1 );
INIT_CHOOSERS( 2 );
INIT_CHOOSERS( 3 );
INIT_CHOOSERS( 4 );
INIT_CHOOSERS( 5 );
INIT_CHOOSERS( 6 );
INIT_CHOOSERS( 7 );
INIT_CHOOSERS( 8 );
INIT_CHOOSERS( 9 );
INIT_CHOOSERS( 10 );
INIT_CHOOSERS( 11 );
INIT_CHOOSERS( 12 );
INIT_CHOOSERS( 13 );
INIT_CHOOSERS( 14 );
INIT_CHOOSERS( 15 );
choose[ERROR_ATTRIB][0] = error_attrib;
choose[ERROR_ATTRIB][1] = error_attrib;
choose[ERROR_ATTRIB][2] = error_attrib;
choose[ERROR_ATTRIB][3] = error_attrib;
brw_exec_generic_attr_table_init( generic_attr_func );
}
/* Allocate a buffer object. Will just reuse this object
* continuously.
@@ -829,16 +658,14 @@ void brw_exec_vtx_init( struct brw_exec_context *exec )
brw_exec_current_init( exec );
brw_exec_vtxfmt_init( exec );
brw_exec_vtx_generic_init( exec );
/* Hook our functions into the dispatch table.
*/
_mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt );
memcpy( exec->vtx.tabfv, choose, sizeof(choose) );
for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
exec->vtx.attrsz[i] = 0;
exec->vtx.active_sz[i] = 0;
exec->vtx.inputs[i] = &exec->vtx.arrays[i];
}
@@ -875,3 +702,15 @@ void brw_exec_FlushVertices( GLcontext *ctx, GLuint flags )
}
static void reset_attrfv( struct brw_exec_context *exec )
{
GLuint i;
for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
exec->vtx.attrsz[i] = 0;
exec->vtx.active_sz[i] = 0;
}
exec->vtx.vertex_size = 0;
}
+5 -62
View File
@@ -37,44 +37,6 @@
#include "brw_exec.h"
#include "brw_fallback.h"
static GLboolean enabled( const struct gl_client_array *array )
{
return array && array->Enabled;
}
static void merge_enabled_arrays( const struct gl_client_array *inputs[],
const struct gl_client_array *arrays[],
GLuint nr )
{
GLuint i;
for (i = 0; i < nr; i++)
if (!enabled(inputs[i]) && enabled(arrays[i]))
inputs[i] = arrays[i];
}
/* _NEW_PROGRAM, _NEW_CLIENT */
static void recalculate_inputs( struct brw_exec_context *exec )
{
if (exec->ctx->VertexProgram._Enabled) {
memcpy( exec->array.inputs,
exec->array.attrib_arrays,
sizeof(exec->array.inputs) );
merge_enabled_arrays( exec->array.inputs,
exec->array.legacy_arrays,
BRW_ATTRIB_MAX );
}
else {
memcpy( exec->array.inputs,
exec->array.legacy_arrays,
sizeof(exec->array.inputs) );
}
exec->array.recalculate_inputs = 0;
}
static GLuint get_max_index( GLuint count, GLuint type,
const GLvoid *indices )
{
@@ -140,11 +102,6 @@ brw_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (ctx->NewState)
_mesa_update_state( ctx );
/* Bind all inputs, derive varying and size information:
*/
if (exec->array.recalculate_inputs)
recalculate_inputs( exec );
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
@@ -202,9 +159,6 @@ brw_exec_DrawRangeElements(GLenum mode,
if (ctx->NewState)
_mesa_update_state( ctx );
if (exec->array.recalculate_inputs)
recalculate_inputs( exec );
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
@@ -274,8 +228,8 @@ brw_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
*/
static void init_legacy_arrays( GLcontext *ctx,
const struct gl_client_array *arrays[] )
static void init_arrays( GLcontext *ctx,
const struct gl_client_array *arrays[] )
{
struct gl_array_object *obj = ctx->Array.ArrayObj;
GLuint i;
@@ -293,17 +247,9 @@ static void init_legacy_arrays( GLcontext *ctx,
arrays[BRW_ATTRIB_INDEX] = &obj->Index;
arrays[BRW_ATTRIB_EDGEFLAG] = &obj->EdgeFlag;
}
static void init_attrib_arrays( GLcontext *ctx,
const struct gl_client_array *arrays[] )
{
struct gl_array_object *obj = ctx->Array.ArrayObj;
GLuint i;
for (i = 0; i < BRW_ATTRIB_FIRST_MATERIAL; i++)
arrays[i] = &obj->VertexAttrib[i];
for (i = BRW_ATTRIB_GENERIC0; i <= BRW_ATTRIB_GENERIC15; i++)
arrays[i] = &obj->VertexAttrib[i - BRW_ATTRIB_GENERIC0];
}
@@ -313,8 +259,7 @@ void brw_exec_array_init( struct brw_exec_context *exec )
{
GLcontext *ctx = exec->ctx;
init_legacy_arrays(ctx, exec->array.legacy_arrays);
init_attrib_arrays(ctx, exec->array.attrib_arrays);
init_arrays(ctx, exec->array.inputs);
#if 1
exec->vtxfmt.DrawArrays = brw_exec_DrawArrays;
@@ -326,8 +271,6 @@ void brw_exec_array_init( struct brw_exec_context *exec )
exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
#endif
exec->array.recalculate_inputs = 1;
exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
}
+16 -16
View File
@@ -87,44 +87,44 @@ void brw_exec_eval_update( struct brw_exec_context *exec )
}
if (ctx->Eval.Map1Color4)
set_active_eval1( exec, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
set_active_eval1( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
if (ctx->Eval.Map2Color4)
set_active_eval2( exec, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
set_active_eval2( exec, BRW_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
if (ctx->Eval.Map1TextureCoord4)
set_active_eval1( exec, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
set_active_eval1( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
else if (ctx->Eval.Map1TextureCoord3)
set_active_eval1( exec, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
set_active_eval1( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
else if (ctx->Eval.Map1TextureCoord2)
set_active_eval1( exec, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
set_active_eval1( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
else if (ctx->Eval.Map1TextureCoord1)
set_active_eval1( exec, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
set_active_eval1( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
if (ctx->Eval.Map2TextureCoord4)
set_active_eval2( exec, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
set_active_eval2( exec, BRW_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
else if (ctx->Eval.Map2TextureCoord3)
set_active_eval2( exec, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
set_active_eval2( exec, BRW_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
else if (ctx->Eval.Map2TextureCoord2)
set_active_eval2( exec, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
set_active_eval2( exec, BRW_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
else if (ctx->Eval.Map2TextureCoord1)
set_active_eval2( exec, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
set_active_eval2( exec, BRW_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
if (ctx->Eval.Map1Normal)
set_active_eval1( exec, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
set_active_eval1( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
if (ctx->Eval.Map2Normal)
set_active_eval2( exec, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
set_active_eval2( exec, BRW_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
if (ctx->Eval.Map1Vertex4)
set_active_eval1( exec, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
set_active_eval1( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
else if (ctx->Eval.Map1Vertex3)
set_active_eval1( exec, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
set_active_eval1( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
if (ctx->Eval.Map2Vertex4)
set_active_eval2( exec, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
set_active_eval2( exec, BRW_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
else if (ctx->Eval.Map2Vertex3)
set_active_eval2( exec, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
set_active_eval2( exec, BRW_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
exec->eval.recalculate_maps = 0;
}
+1 -1
View File
@@ -237,7 +237,7 @@ static void loopback_prim( GLcontext *ctx,
/* Fire the vertex
*/
la[0].func( ctx, VERT_ATTRIB_POS, data );
la[0].func( ctx, BRW_ATTRIB_POS, data );
data = tmp;
}
+1 -2
View File
@@ -116,6 +116,7 @@ struct brw_save_context {
const struct gl_client_array *inputs[BRW_ATTRIB_MAX];
GLubyte attrsz[BRW_ATTRIB_MAX];
GLubyte active_sz[BRW_ATTRIB_MAX];
GLuint vertex_size;
GLfloat *buffer;
@@ -145,8 +146,6 @@ struct brw_save_context {
GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[BRW_ATTRIB_MAX];
void (*tabfv[BRW_ATTRIB_MAX][4])( const GLfloat * );
};
+53 -625
View File
@@ -563,32 +563,20 @@ static void _save_upgrade_vertex( GLcontext *ctx,
}
}
/* Helper function for 'CHOOSE' macro. Do what's necessary when an
* entrypoint is called for the first time.
*/
static void do_choose( GLuint attr, GLuint sz,
void (*attr_func)( const GLfloat *),
void (*choose1)( const GLfloat *),
void (*choose2)( const GLfloat *),
void (*choose3)( const GLfloat *),
void (*choose4)( const GLfloat *),
const GLfloat *v )
{
GET_CURRENT_CONTEXT( ctx );
static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
{
struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
static GLfloat id[4] = { 0, 0, 0, 1 };
int i;
if (save->attrsz[attr] < sz) {
if (sz > save->attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
_save_upgrade_vertex( ctx, attr, sz );
}
else {
else if (sz < save->active_sz[attr]) {
static GLfloat id[4] = { 0, 0, 0, 1 };
GLuint i;
/* New size is equal or smaller - just need to fill in some
* zeros.
*/
@@ -596,20 +584,25 @@ static void do_choose( GLuint attr, GLuint sz,
save->attrptr[attr][i-1] = id[i-1];
}
/* Reset any active pointers for this attribute
*/
save->tabfv[attr][0] = choose1;
save->tabfv[attr][1] = choose2;
save->tabfv[attr][2] = choose3;
save->tabfv[attr][3] = choose4;
/* Update the secondary dispatch table with the new function
*/
save->tabfv[attr][sz-1] = attr_func;
(*attr_func)(v);
save->active_sz[attr] = sz;
}
static void _save_reset_vertex( GLcontext *ctx )
{
struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
GLuint i;
for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
save->attrsz[i] = 0;
save->active_sz[i] = 0;
}
save->vertex_size = 0;
}
#define ERROR() _mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
/* Only one size for each attribute may be active at once. Eg. if
@@ -618,602 +611,37 @@ static void do_choose( GLuint attr, GLuint sz,
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
* of the chooser function when switching between Color4f and Color3f.
*/
#define ATTRFV( ATTR, N ) \
static void save_choose_##ATTR##_##N( const GLfloat *v ); \
#define ATTR( A, N, V0, V1, V2, V3 ) \
do { \
struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
\
static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
{ \
GET_CURRENT_CONTEXT( ctx ); \
struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
if (save->active_sz[A] != N) \
save_fixup_vertex(ctx, A, N); \
\
if ((ATTR) == 0) { \
{ \
GLfloat *dest = save->attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
} \
\
if ((A) == 0) { \
GLuint i; \
\
if (N>0) save->vbptr[0] = v[0]; \
if (N>1) save->vbptr[1] = v[1]; \
if (N>2) save->vbptr[2] = v[2]; \
if (N>3) save->vbptr[3] = v[3]; \
for (i = 0; i < save->vertex_size; i++) \
save->vbptr[i] = save->vertex[i]; \
\
for (i = N; i < save->vertex_size; i++) \
save->vbptr[i] = save->vertex[i]; \
save->vbptr += save->vertex_size; \
\
save->vbptr += save->vertex_size; \
\
if (++save->vert_count >= save->max_vert) \
if (++save->vert_count >= save->max_vert) \
_save_wrap_filled_vertex( ctx ); \
} \
else { \
GLfloat *dest = save->attrptr[ATTR]; \
if (N>0) dest[0] = v[0]; \
if (N>1) dest[1] = v[1]; \
if (N>2) dest[2] = v[2]; \
if (N>3) dest[3] = v[3]; \
} \
}
#define CHOOSE( ATTR, N ) \
static void save_choose_##ATTR##_##N( const GLfloat *v ) \
{ \
do_choose(ATTR, N, \
save_attrib_##ATTR##_##N, \
save_choose_##ATTR##_1, \
save_choose_##ATTR##_2, \
save_choose_##ATTR##_3, \
save_choose_##ATTR##_4, \
v ); \
}
#define INIT(ATTR) \
static void save_init_##ATTR( struct brw_save_context *save ) \
{ \
save->tabfv[ATTR][0] = save_choose_##ATTR##_1; \
save->tabfv[ATTR][1] = save_choose_##ATTR##_2; \
save->tabfv[ATTR][2] = save_choose_##ATTR##_3; \
save->tabfv[ATTR][3] = save_choose_##ATTR##_4; \
}
#define ATTRS( ATTRIB ) \
ATTRFV( ATTRIB, 1 ) \
ATTRFV( ATTRIB, 2 ) \
ATTRFV( ATTRIB, 3 ) \
ATTRFV( ATTRIB, 4 ) \
CHOOSE( ATTRIB, 1 ) \
CHOOSE( ATTRIB, 2 ) \
CHOOSE( ATTRIB, 3 ) \
CHOOSE( ATTRIB, 4 ) \
INIT( ATTRIB ) \
/* Generate a lot of functions. These are the actual worker
* functions, which are equivalent to those generated via codegen
* elsewhere.
*/
ATTRS( 0 )
ATTRS( 1 )
ATTRS( 2 )
ATTRS( 3 )
ATTRS( 4 )
ATTRS( 5 )
ATTRS( 6 )
ATTRS( 7 )
ATTRS( 8 )
ATTRS( 9 )
ATTRS( 10 )
ATTRS( 11 )
ATTRS( 12 )
ATTRS( 13 )
ATTRS( 14 )
ATTRS( 15 )
static void _save_reset_vertex( GLcontext *ctx )
{
struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
GLuint i;
save_init_0( save );
save_init_1( save );
save_init_2( save );
save_init_3( save );
save_init_4( save );
save_init_5( save );
save_init_6( save );
save_init_7( save );
save_init_8( save );
save_init_9( save );
save_init_10( save );
save_init_11( save );
save_init_12( save );
save_init_13( save );
save_init_14( save );
save_init_15( save );
for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
save->attrsz[i] = 0;
save->vertex_size = 0;
}
/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
* of glMultTexCoord and glProgramParamterNV by routing all these
* through a second level dispatch table.
*/
#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
do { \
GET_CURRENT_CONTEXT( ctx ); \
struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
save->tabfv[ATTR][COUNT-1]( P ); \
} while (0)
#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
#define TAG(x) _save_##x
#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
/* Naughty cheat:
*/
#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
#else
/* Safe:
*/
#define DISPATCH_ATTR2F( ATTR, S,T ) \
do { \
GLfloat v[2]; \
v[0] = S; v[1] = T; \
DISPATCH_ATTR2FV( ATTR, v ); \
} while (0)
#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
do { \
GLfloat v[3]; \
v[0] = S; v[1] = T; v[2] = R; \
DISPATCH_ATTR3FV( ATTR, v ); \
} while (0)
#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
do { \
GLfloat v[4]; \
v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
DISPATCH_ATTR4FV( ATTR, v ); \
} while (0)
#endif
static void enum_error( void )
{
GET_CURRENT_CONTEXT( ctx );
_mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
}
static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
{
DISPATCH_ATTR2F( BRW_ATTRIB_POS, x, y );
}
static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
{
DISPATCH_ATTR2FV( BRW_ATTRIB_POS, v );
}
static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
{
DISPATCH_ATTR3F( BRW_ATTRIB_POS, x, y, z );
}
static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
{
DISPATCH_ATTR3FV( BRW_ATTRIB_POS, v );
}
static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
DISPATCH_ATTR4F( BRW_ATTRIB_POS, x, y, z, w );
}
static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
{
DISPATCH_ATTR4FV( BRW_ATTRIB_POS, v );
}
static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
{
DISPATCH_ATTR1F( BRW_ATTRIB_TEX0, x );
}
static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
{
DISPATCH_ATTR1FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
{
DISPATCH_ATTR2F( BRW_ATTRIB_TEX0, x, y );
}
static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
{
DISPATCH_ATTR2FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
{
DISPATCH_ATTR3F( BRW_ATTRIB_TEX0, x, y, z );
}
static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
{
DISPATCH_ATTR3FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
DISPATCH_ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w );
}
static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
{
DISPATCH_ATTR4FV( BRW_ATTRIB_TEX0, v );
}
static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
{
DISPATCH_ATTR3F( BRW_ATTRIB_NORMAL, x, y, z );
}
static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
{
DISPATCH_ATTR3FV( BRW_ATTRIB_NORMAL, v );
}
static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
{
DISPATCH_ATTR1F( BRW_ATTRIB_FOG, x );
}
static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
{
DISPATCH_ATTR1FV( BRW_ATTRIB_FOG, v );
}
static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
{
DISPATCH_ATTR3F( BRW_ATTRIB_COLOR0, x, y, z );
}
static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
{
DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
DISPATCH_ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w );
}
static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
{
DISPATCH_ATTR4FV( BRW_ATTRIB_COLOR0, v );
}
static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
{
DISPATCH_ATTR3F( BRW_ATTRIB_COLOR1, x, y, z );
}
static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
{
DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR1, v );
}
static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR1F( attr, x );
}
static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR1FV( attr, v );
}
static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR2F( attr, x, y );
}
static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR2FV( attr, v );
}
static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
GLfloat z)
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR3F( attr, x, y, z );
}
static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR3FV( attr, v );
}
static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR4F( attr, x, y, z, w );
}
static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
DISPATCH_ATTR4FV( attr, v );
}
static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR1F( index, x );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
}
static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR4FV( index, v );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib1fARB( GLuint index, GLfloat x )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR1F( index, x );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
}
static void GLAPIENTRY
_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
{
if (index < BRW_ATTRIB_FIRST_MATERIAL)
DISPATCH_ATTR4FV( index, v );
else
enum_error();
}
/* Materials:
*
* These are treated as per-vertex attributes, at indices above where
* the NV_vertex_program leaves off. There are a lot of good things
* about treating materials this way.
*
* However: I don't want to double the number of generated functions
* just to cope with this, so I unroll the 'C' varients of CHOOSE and
* ATTRF into this function, and dispense with codegen and
* second-level dispatch.
*
* There is no aliasing of material attributes with other entrypoints.
*/
#define MAT_ATTR( A, N, params ) \
do { \
if (save->attrsz[A] < N) { \
_save_upgrade_vertex( ctx, A, N ); \
} \
\
{ \
GLfloat *dest = save->attrptr[A]; \
if (N>0) dest[0] = params[0]; \
if (N>1) dest[1] = params[1]; \
if (N>2) dest[2] = params[2]; \
if (N>3) dest[3] = params[3]; \
} \
} while (0)
#define MAT( ATTR, N, face, params ) \
do { \
if (face != GL_BACK) \
MAT_ATTR( ATTR, N, params ); /* front */ \
if (face != GL_FRONT) \
MAT_ATTR( ATTR + 1, N, params ); /* back */ \
} while (0)
/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
* later on - in the meantime just store everything.
*/
static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
const GLfloat *params )
{
GET_CURRENT_CONTEXT( ctx );
struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
switch (pname) {
case GL_EMISSION:
MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
break;
case GL_AMBIENT:
MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
break;
case GL_DIFFUSE:
MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
case GL_SPECULAR:
MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
break;
case GL_SHININESS:
MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
break;
case GL_COLOR_INDEXES:
MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
break;
case GL_AMBIENT_AND_DIFFUSE:
MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
break;
default:
_mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
return;
}
}
#define IDX_ATTR( A, IDX ) \
do { \
GET_CURRENT_CONTEXT( ctx ); \
struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
\
if (save->attrsz[A] < 1) { \
_save_upgrade_vertex( ctx, A, 1 ); \
} \
\
{ \
GLfloat *dest = save->attrptr[A]; \
dest[0] = IDX; \
} \
} while (0)
static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
{
IDX_ATTR( BRW_ATTRIB_EDGEFLAG, (GLfloat)b );
}
#if 0
static void GLAPIENTRY _save_EdgeFlagv( const GLboolean *v )
{
IDX_ATTR( BRW_ATTRIB_EDGEFLAG, (GLfloat)(v[0]) );
}
#endif
static void GLAPIENTRY _save_Indexf( GLfloat f )
{
IDX_ATTR( BRW_ATTRIB_INDEX, f );
}
static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
{
IDX_ATTR( BRW_ATTRIB_INDEX, f[0] );
}
#include "brw_attrib_tmp.h"
@@ -1496,7 +924,6 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->Color4f = _save_Color4f;
vfmt->Color4fv = _save_Color4fv;
vfmt->EdgeFlag = _save_EdgeFlag;
/* vfmt->EdgeFlagv = _save_EdgeFlagv; */
vfmt->End = _save_End;
vfmt->FogCoordfEXT = _save_FogCoordfEXT;
vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
@@ -1529,14 +956,6 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->Vertex3fv = _save_Vertex3fv;
vfmt->Vertex4f = _save_Vertex4f;
vfmt->Vertex4fv = _save_Vertex4fv;
vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
@@ -1545,6 +964,15 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
/* This will all require us to fallback to saving the list as opcodes:
*/
+1 -1
View File
@@ -76,7 +76,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
/* Colormaterial -- this kindof sucks.
*/
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
_mesa_update_color_material(ctx, ctx->Current.Attrib[BRW_ATTRIB_COLOR0]);
}
#endif
+2 -1
View File
@@ -54,7 +54,8 @@ static void do_vs_prog( struct brw_context *brw,
c.vp = vp;
c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
c.prog_data.inputs_read = vp->program.Base.InputsRead;
c.prog_data.inputs_read = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled,
vp->program.Base.InputsRead);
if (c.key.copy_edgeflag) {
c.prog_data.outputs_written |= 1<<VERT_RESULT_EDGE;
+3 -1
View File
@@ -176,6 +176,8 @@ static void calc_wm_input_sizes( struct brw_context *brw )
struct tracker t;
GLuint insn;
GLuint i;
GLuint64EXT inputs = brw_translate_inputs(brw->intel.ctx.VertexProgram._Enabled,
vp->program.Base.InputsRead);
memset(&t, 0, sizeof(t));
@@ -184,7 +186,7 @@ static void calc_wm_input_sizes( struct brw_context *brw )
t.twoside = 1;
for (i = 0; i < BRW_ATTRIB_MAX; i++)
if (vp->program.Base.InputsRead & (1<<i))
if (inputs & (1<<i))
set_active_component(&t, PROGRAM_INPUT, i,
szflag[get_input_size(brw, i)]);
+21 -13
View File
@@ -147,7 +147,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
/* BRW_NEW_INPUT_VARYING */
for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; i < BRW_ATTRIB_INDEX ; i++)
if (brw->vb.info.varying[0] & (1<<i))
if (brw->vb.info.varying & (1<<i))
key->light_material_mask |= 1<<(i-BRW_ATTRIB_MAT_FRONT_AMBIENT);
for (i = 0; i < MAX_LIGHTS; i++) {
@@ -374,6 +374,14 @@ static void release_temps( struct tnl_program *p )
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
/* Cram the material flags into the generic range. We'll translate
* them back later.
*/
if (input >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
input -= BRW_ATTRIB_MAT_FRONT_AMBIENT;
assert(input < 32);
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
@@ -637,7 +645,7 @@ static void emit_passthrough( struct tnl_program *p,
static struct ureg get_eye_position( struct tnl_program *p )
{
if (is_undef(p->eye_position)) {
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg pos = register_input( p, BRW_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position = reserve_temp(p);
@@ -667,7 +675,7 @@ static struct ureg get_eye_z( struct tnl_program *p )
return swizzle1(p->eye_position, Z);
}
else if (!is_undef(p->eye_z)) {
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg pos = register_input( p, BRW_ATTRIB_POS );
struct ureg modelview2;
p->eye_z = reserve_temp(p);
@@ -700,7 +708,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p )
static struct ureg get_eye_normal( struct tnl_program *p )
{
if (is_undef(p->eye_normal)) {
struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg normal = register_input(p, BRW_ATTRIB_NORMAL );
struct ureg mvinv[3];
register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2,
@@ -733,7 +741,7 @@ static struct ureg get_eye_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg pos = register_input( p, BRW_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
@@ -777,7 +785,7 @@ static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
return register_input(p, VERT_ATTRIB_COLOR0);
return register_input(p, BRW_ATTRIB_COLOR0);
else if (p->materials & (1<<attrib))
return register_input( p, attrib + BRW_ATTRIB_MAT_FRONT_AMBIENT );
else
@@ -1147,7 +1155,7 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(get_eye_position(p), Z);
}
else {
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
input = swizzle1(register_input(p, BRW_ATTRIB_FOG), X);
}
if (p->state->fog_option &&
@@ -1289,7 +1297,7 @@ static void build_texture_transform( struct tnl_program *p )
for (j = 0; j < 4; j++) {
switch (modes[j]) {
case TXG_OBJ_LINEAR: {
struct ureg obj = register_input(p, VERT_ATTRIB_POS);
struct ureg obj = register_input(p, BRW_ATTRIB_POS);
struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_OBJECT_S + j);
@@ -1338,7 +1346,7 @@ static void build_texture_transform( struct tnl_program *p )
}
if (copy_mask) {
struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
struct ureg in = register_input(p, BRW_ATTRIB_TEX0+i);
emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
}
}
@@ -1347,7 +1355,7 @@ static void build_texture_transform( struct tnl_program *p )
struct ureg texmat[4];
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
register_input(p, BRW_ATTRIB_TEX0+i));
if (PREFER_DP4) {
register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
0, 3, STATE_MATRIX, texmat );
@@ -1363,7 +1371,7 @@ static void build_texture_transform( struct tnl_program *p )
release_temps(p);
}
else {
emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
emit_passthrough(p, BRW_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
}
}
}
@@ -1415,10 +1423,10 @@ static void build_tnl_program( struct tnl_program *p )
build_lighting(p);
else {
if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
emit_passthrough(p, BRW_ATTRIB_COLOR0, VERT_RESULT_COL0);
if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
emit_passthrough(p, BRW_ATTRIB_COLOR1, VERT_RESULT_COL1);
}
}
-10
View File
@@ -192,16 +192,6 @@ struct intel_context
GLuint ClearColor;
GLuint ClearDepth;
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
GLuint specoffset;
GLuint wpos_offset;
GLuint wpos_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLfloat depth_scale;
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
GLuint depth_clear_mask;