main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Iago Toral Quiroga
2015-10-16 11:27:43 +02:00
parent fba582efc7
commit 14c3db7bc5
+2 -2
View File
@@ -713,10 +713,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
if (!has_ubo)
break;
for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
for (i = 0; i < shProg->NumUniformBlocks; i++) {
/* Add one for the terminating NUL character.
*/
const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
if (len > max_len)
max_len = len;