i965: Guard access to gl_Layer by extension #ifdef

Only assign gl_Layer if we have GL_AMD_vertex_shader_layer.  Gen6 doesn't
(currently) have that extension, but it also doesn't support layered
rendering.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kristian Høgsberg
2014-08-15 15:59:59 -07:00
parent 1e1d285701
commit 14c1a2a94c
@@ -97,7 +97,9 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
"uniform int layer;\n"
"void main()\n"
"{\n"
"#ifdef GL_AMD_vertex_shader_layer\n"
" gl_Layer = gl_InstanceID;\n"
"#endif\n"
" gl_Position = position;\n"
"}\n";
const char *fs_source =