i965: Guard access to gl_Layer by extension #ifdef
Only assign gl_Layer if we have GL_AMD_vertex_shader_layer. Gen6 doesn't (currently) have that extension, but it also doesn't support layered rendering. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Tested-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
@@ -97,7 +97,9 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
|
||||
"uniform int layer;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
"#ifdef GL_AMD_vertex_shader_layer\n"
|
||||
" gl_Layer = gl_InstanceID;\n"
|
||||
"#endif\n"
|
||||
" gl_Position = position;\n"
|
||||
"}\n";
|
||||
const char *fs_source =
|
||||
|
||||
Reference in New Issue
Block a user