glsl: Use constant_expression_value instead of as_constant
Just a few lines earlier we may have wrapped the index expression with ir_unop_i2u expression. Whenever that happens, as_constant will return NULL, and that almost always happens. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
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@@ -219,7 +219,8 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
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if (array_index->type->base_type == GLSL_TYPE_INT)
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array_index = i2u(array_index);
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ir_constant *const_index = array_index->as_constant();
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ir_constant *const_index =
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array_index->constant_expression_value(NULL);
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if (const_index) {
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const_offset += array_stride * const_index->value.u[0];
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} else {
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