r600g: don't flush the context in texture_transfer_map
the winsys does this automatically Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -923,11 +923,6 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
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trans->transfer.layer_stride = staging->surface.level[0].slice_size;
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if (usage & PIPE_TRANSFER_READ) {
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r600_copy_to_staging_texture(ctx, trans);
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/* flush gfx & dma ring, order does not matter as only one can be live */
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if (rctx->rings.dma.cs) {
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rctx->rings.dma.flush(rctx, 0);
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}
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rctx->rings.gfx.flush(rctx, 0);
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}
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} else {
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/* the resource is mapped directly */
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