egl/drm: flatten codeflow
Rework the code to return early and drop an indentation level. It should be easier to read. Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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committed by
Emil Velikov
parent
4db5e83227
commit
1398ece02c
@@ -428,30 +428,31 @@ dri2_drm_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
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if (!dri2_dpy->flush) {
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dri2_dpy->core->swapBuffers(dri2_surf->dri_drawable);
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} else {
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if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
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if (dri2_surf->current)
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_eglError(EGL_BAD_SURFACE, "dri2_swap_buffers");
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for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
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if (dri2_surf->color_buffers[i].age > 0)
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dri2_surf->color_buffers[i].age++;
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return EGL_TRUE;
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}
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/* Make sure we have a back buffer in case we're swapping without
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* ever rendering. */
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if (get_back_bo(dri2_surf) < 0) {
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_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
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return EGL_FALSE;
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}
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if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
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if (dri2_surf->current)
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_eglError(EGL_BAD_SURFACE, "dri2_swap_buffers");
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for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
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if (dri2_surf->color_buffers[i].age > 0)
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dri2_surf->color_buffers[i].age++;
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dri2_surf->current = dri2_surf->back;
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dri2_surf->current->age = 1;
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dri2_surf->back = NULL;
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/* Make sure we have a back buffer in case we're swapping without
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* ever rendering. */
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if (get_back_bo(dri2_surf) < 0) {
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_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
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return EGL_FALSE;
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}
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dri2_flush_drawable_for_swapbuffers(disp, draw);
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dri2_dpy->flush->invalidate(dri2_surf->dri_drawable);
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dri2_surf->current = dri2_surf->back;
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dri2_surf->current->age = 1;
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dri2_surf->back = NULL;
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}
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dri2_flush_drawable_for_swapbuffers(disp, draw);
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dri2_dpy->flush->invalidate(dri2_surf->dri_drawable);
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return EGL_TRUE;
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}
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