freedreno/a4xx: wire up integer texture sampling

Similar to a3xx, the compiler needs to know the return type of the sam,
etc, instructions.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark
2015-04-22 13:05:53 -04:00
parent 48a651e98c
commit 13527df143
3 changed files with 44 additions and 5 deletions
@@ -76,12 +76,15 @@ struct fd4_context {
/* bitmask of sampler which needs coords clamped for vertex
* shader:
*/
unsigned vsaturate_s, vsaturate_t, vsaturate_r;
uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
/* bitmask of sampler which needs coords clamped for frag
* shader:
*/
unsigned fsaturate_s, fsaturate_t, fsaturate_r;
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
/* bitmask of integer texture samplers */
uint16_t vinteger_s, finteger_s;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
@@ -82,7 +82,8 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
(last_key->vsaturate_r != key->vsaturate_r))
(last_key->vsaturate_r != key->vsaturate_r) ||
(last_key->vinteger_s != key->vinteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
@@ -121,13 +122,16 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.has_per_samp = fd4_ctx->fsaturate || fd4_ctx->vsaturate,
.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
fd4_ctx->vinteger_s || fd4_ctx->finteger_s),
.vsaturate_s = fd4_ctx->vsaturate_s,
.vsaturate_t = fd4_ctx->vsaturate_t,
.vsaturate_r = fd4_ctx->vsaturate_r,
.fsaturate_s = fd4_ctx->fsaturate_s,
.fsaturate_t = fd4_ctx->fsaturate_t,
.fsaturate_r = fd4_ctx->fsaturate_r,
.vinteger_s = fd4_ctx->vinteger_s,
.finteger_s = fd4_ctx->finteger_s,
},
.format = fd4_emit_format(pfb->cbufs[0]),
.pformat = pipe_surface_format(pfb->cbufs[0]),
@@ -205,11 +205,43 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
return &so->base;
}
static void
fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
unsigned start, unsigned nr, struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct fd_texture_stateobj *tex;
uint16_t integer_s = 0, *ptr;
int i;
fd_set_sampler_views(pctx, shader, start, nr, views);
switch (shader) {
case PIPE_SHADER_FRAGMENT:
tex = &ctx->fragtex;
ptr = &fd4_ctx->finteger_s;
break;
case PIPE_SHADER_VERTEX:
tex = &ctx->verttex;
ptr = &fd4_ctx->vinteger_s;
break;
default:
return;
}
for (i = 0; i < tex->num_textures; i++)
if (util_format_is_pure_integer(tex->textures[i]->format))
integer_s |= 1 << i;
*ptr = integer_s;
}
void
fd4_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd4_sampler_state_create;
pctx->bind_sampler_states = fd_sampler_states_bind;
pctx->create_sampler_view = fd4_sampler_view_create;
pctx->set_sampler_views = fd_set_sampler_views;
pctx->set_sampler_views = fd4_set_sampler_views;
}