mesa: use MaxNumlevels in _mesa_test_texobj_completeness

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Marek Olšák
2012-11-11 15:25:06 +01:00
parent 8111342e81
commit 12a4fd7e45
+3 -11
View File
@@ -445,7 +445,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
{
const GLint baseLevel = t->BaseLevel;
const struct gl_texture_image *baseImage;
GLint maxLog2 = 0, maxLevels = 0;
GLint maxLevels = 0;
/* We'll set these to FALSE if tests fail below */
t->_BaseComplete = GL_TRUE;
@@ -501,31 +501,22 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
switch (t->Target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY_EXT:
maxLog2 = baseImage->WidthLog2;
maxLevels = ctx->Const.MaxTextureLevels;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY_EXT:
maxLog2 = MAX2(baseImage->WidthLog2,
baseImage->HeightLog2);
maxLevels = ctx->Const.MaxTextureLevels;
break;
case GL_TEXTURE_3D:
maxLog2 = MAX3(baseImage->WidthLog2,
baseImage->HeightLog2,
baseImage->DepthLog2);
maxLevels = ctx->Const.Max3DTextureLevels;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP_ARRAY:
maxLog2 = MAX2(baseImage->WidthLog2,
baseImage->HeightLog2);
maxLevels = ctx->Const.MaxCubeTextureLevels;
break;
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_BUFFER:
case GL_TEXTURE_EXTERNAL_OES:
maxLog2 = 0; /* not applicable */
maxLevels = 1; /* no mipmapping */
break;
default:
@@ -535,7 +526,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
ASSERT(maxLevels > 0);
t->_MaxLevel = baseLevel + maxLog2; /* 'p' in the GL spec */
t->_MaxLevel =
baseLevel + baseImage->MaxNumLevels - 1; /* 'p' in the GL spec */
t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); /* 'q' in the GL spec */