i915: Avoid aliasing violation.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -81,7 +81,7 @@ static void
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intelClear(struct gl_context *ctx, GLbitfield mask)
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{
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struct intel_context *intel = intel_context(ctx);
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const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
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GLuint colorMask;
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GLbitfield tri_mask = 0;
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GLbitfield blit_mask = 0;
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GLbitfield swrast_mask = 0;
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@@ -89,6 +89,8 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
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struct intel_renderbuffer *irb;
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int i;
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memcpy(&colorMask, &ctx->Color.ColorMask[0], sizeof(colorMask));
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if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
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intel->front_buffer_dirty = true;
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}
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