draw: Do not restart the primitive_id at 0

Otherwise the primitive_id will wrap around to 0 if more than 4096
patches are drawn.

cc: mesa-stable

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24295>
This commit is contained in:
Konstantin Seurer
2023-07-23 12:33:15 +02:00
committed by Marge Bot
parent df98dca7ad
commit 1280cf5b2a
2 changed files with 3 additions and 2 deletions
@@ -773,7 +773,7 @@ llvm_middle_end_linear_run(struct draw_pt_middle_end *middle,
fetch_info.elts = NULL;
prim_info.linear = true;
prim_info.start = 0;
prim_info.start = start;
prim_info.count = count;
prim_info.elts = NULL;
prim_info.prim = prim_type(fpme->input_prim, prim_flags);
+2 -1
View File
@@ -188,6 +188,7 @@ int draw_tess_ctrl_shader_run(struct draw_tess_ctrl_shader *shader,
shader->draw->statistics.hs_invocations += num_patches;
}
#ifdef DRAW_LLVM_AVAILABLE
unsigned first_patch = input_prim->start / shader->draw->pt.vertices_per_patch;
for (unsigned i = 0; i < num_patches; i++) {
uint32_t vert_start = output_verts->count;
@@ -195,7 +196,7 @@ int draw_tess_ctrl_shader_run(struct draw_tess_ctrl_shader *shader,
llvm_fetch_tcs_input(shader, input_prim, i, shader->draw->pt.vertices_per_patch);
llvm_tcs_run(shader, i);
llvm_tcs_run(shader, first_patch + i);
uint32_t old_verts = util_align_npot(vert_start, 16);
uint32_t new_verts = util_align_npot(output_verts->count, 16);