st/nine: Control shader constant inlining with drirc

Until we use async shader compilation for constant inlining,
don't enable it unless user asks for it.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Axel Davy
2019-04-27 18:30:02 +02:00
parent 95f25bef54
commit 12654a2fda
4 changed files with 14 additions and 1 deletions
@@ -43,6 +43,7 @@ struct d3dadapter9_context
BOOL tearfree_discard;
int csmt_force;
BOOL dynamic_texture_workaround;
BOOL shader_inline_constants;
void (*destroy)( struct d3dadapter9_context *ctx );
};
+2 -1
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@@ -491,9 +491,10 @@ NineDevice9_ctor( struct NineDevice9 *This,
This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
This->context.inline_constants = pCTX->shader_inline_constants;
/* Code would be needed when integers are not available to correctly
* handle the conversion of integer constants */
This->context.inline_constants = This->driver_caps.vs_integer && This->driver_caps.ps_integer;
This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
nine_ff_init(This); /* initialize fixed function code */
+6
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@@ -60,6 +60,7 @@ DRI_CONF_BEGIN
DRI_CONF_NINE_TEARFREEDISCARD("false")
DRI_CONF_NINE_CSMT(-1)
DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND("false")
DRI_CONF_NINE_SHADERINLINECONSTANTS("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
@@ -304,6 +305,11 @@ drm_create_adapter( int fd,
else
ctx->base.dynamic_texture_workaround = FALSE;
if (driCheckOption(&userInitOptions, "shader_inline_constants", DRI_BOOL))
ctx->base.shader_inline_constants = driQueryOptionb(&userInitOptions, "shader_inline_constants");
else
ctx->base.shader_inline_constants = FALSE;
driDestroyOptionCache(&userInitOptions);
driDestroyOptionInfo(&defaultInitOptions);
+5
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@@ -329,6 +329,11 @@ DRI_CONF_OPT_BEGIN_B(dynamic_texture_workaround, def) \
DRI_CONF_DESC(en,gettext("If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.")) \
DRI_CONF_OPT_END
#define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \
DRI_CONF_OPT_BEGIN_B(shader_inline_constants, def) \
DRI_CONF_DESC(en,gettext("If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.")) \
DRI_CONF_OPT_END
/**
* \brief radeonsi specific configuration options
*/