softpipe: remove redundant draw_flush() call
We'll flush after the same-shader comparison.
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@@ -91,8 +91,6 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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draw_flush(softpipe->draw);
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if (softpipe->fs == fs)
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return;
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