radeonsi: bump glsl version to 450 for nir backend
We still have more work to do but piglit results are looking pretty good. At GLSL 1.50 we have 30647/31118 piglit tests passing. At GLSL 4.50 we have 37927/38551 piglit tests passing. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -226,8 +226,6 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 4;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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if (sscreen->debug_flags & DBG(NIR))
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return 150; /* no tessellation shaders yet */
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if (si_have_tgsi_compute(sscreen))
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return 450;
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return 420;
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@@ -451,10 +449,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
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return 32;
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case PIPE_SHADER_CAP_PREFERRED_IR:
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if (sscreen->debug_flags & DBG(NIR) &&
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(shader == PIPE_SHADER_VERTEX ||
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shader == PIPE_SHADER_GEOMETRY ||
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shader == PIPE_SHADER_FRAGMENT))
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if (sscreen->debug_flags & DBG(NIR))
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return PIPE_SHADER_IR_NIR;
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return PIPE_SHADER_IR_TGSI;
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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