radv: Advertise indirect ray tracing
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15712>
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@@ -1660,7 +1660,7 @@ radv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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features->rayTracingPipeline = true;
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features->rayTracingPipelineShaderGroupHandleCaptureReplay = false;
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features->rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false;
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features->rayTracingPipelineTraceRaysIndirect = false;
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features->rayTracingPipelineTraceRaysIndirect = true;
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features->rayTraversalPrimitiveCulling = true;
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break;
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}
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