progs/glsl: Use C-style comments.
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@@ -627,7 +627,7 @@ Init(void)
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NumAttribs = GetAttribs(Program, Attribs);
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PrintAttribs(Attribs);
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//assert(glGetError() == 0);
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/* assert(glGetError() == 0); */
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glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
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@@ -310,8 +310,8 @@ MakeMipmap(void)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
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////glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
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/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); */
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/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5); */
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#undef SZ
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