progs/glsl: Use C-style comments.

This commit is contained in:
Vinson Lee
2009-12-18 23:38:15 -08:00
parent 41377942d3
commit 121ff55d81
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -627,7 +627,7 @@ Init(void)
NumAttribs = GetAttribs(Program, Attribs);
PrintAttribs(Attribs);
//assert(glGetError() == 0);
/* assert(glGetError() == 0); */
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
+2 -2
View File
@@ -310,8 +310,8 @@ MakeMipmap(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
////glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); */
/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5); */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#undef SZ