mesa: also pass the GPU program to _mesa_append_uniforms_to_file()
We want the post-link program at this points.
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@@ -964,7 +964,8 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
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* _mesa_write_shader_to_file function.
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*/
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void
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_mesa_append_uniforms_to_file(const struct gl_shader *shader)
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_mesa_append_uniforms_to_file(const struct gl_shader *shader,
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const struct gl_program *prog)
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{
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const char *type;
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char filename[100];
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@@ -984,7 +985,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
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fprintf(f, "/* First-draw parameters / constants */\n");
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fprintf(f, "/*\n");
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_mesa_fprint_parameter_list(f, shader->Program->Parameters);
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_mesa_fprint_parameter_list(f, prog->Parameters);
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fprintf(f, "*/\n");
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fclose(f);
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@@ -87,7 +87,8 @@ extern void
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_mesa_write_shader_to_file(const struct gl_shader *shader);
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extern void
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_mesa_append_uniforms_to_file(const struct gl_shader *shader);
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_mesa_append_uniforms_to_file(const struct gl_shader *shader,
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const struct gl_program *prog);
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#endif /* PROG_PRINT_H */
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