mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
Previously, the get table listed all three as having custom locations, yet find_custom_value did not have cases to handle them. MAX_VARYING_VECTORS does not need a custom location since MaxVaryings is already stored as float[4] (or vec4). MaxUniformComponents is stored as the number of floats, however, so a custom implementation that divides by 4 is necessary. Fixes bugs.freedesktop.org #31495.
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+11
-6
@@ -700,12 +700,9 @@ static const struct value_desc values[] = {
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#if FEATURE_ES2
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/* Enums unique to OpenGL ES 2.0 */
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{ 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
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{ GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
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offsetof(struct gl_context, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
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{ GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
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offsetof(struct gl_context, Const.MaxVarying), NO_EXTRA },
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{ GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
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offsetof(struct gl_context, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
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{ GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
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{ GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
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{ GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
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{ GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
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/* OES_get_program_binary */
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{ GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
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@@ -1604,6 +1601,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
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v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
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break;
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case GL_MAX_VERTEX_UNIFORM_VECTORS:
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v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
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break;
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case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
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break;
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}
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}
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