evergreeng: avoid overlapping border color btw VS & PS
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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@@ -467,7 +467,7 @@ static int evergreen_state_sampler_border_init(struct r600_context *ctx, u32 off
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{PKT3_SET_CONFIG_REG, 0, R_00A410_TD_PS_SAMPLER0_BORDER_ALPHA, 0, 0},
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};
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unsigned nreg = sizeof(r600_shader_sampler_border)/sizeof(struct r600_reg);
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unsigned fake_offset = (offset - R_00A400_TD_PS_SAMPLER0_BORDER_INDEX) * 0x10 + 0x40000 + id * 0x1C;
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unsigned fake_offset = (offset - R_00A400_TD_PS_SAMPLER0_BORDER_INDEX) * 0x100 + 0x40000 + id * 0x1C;
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struct r600_range *range;
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struct r600_block *block;
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int r;
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@@ -665,7 +665,7 @@ static inline void evergreen_context_pipe_state_set_sampler(struct r600_context
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static inline void evergreen_context_pipe_state_set_sampler_border(struct r600_context *ctx, struct r600_pipe_state *state, unsigned offset, unsigned id)
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{
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unsigned fake_offset = (offset - R_00A400_TD_PS_SAMPLER0_BORDER_INDEX) * 0x10 + 0x40000 + id * 0x1C;
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unsigned fake_offset = (offset - R_00A400_TD_PS_SAMPLER0_BORDER_INDEX) * 0x100 + 0x40000 + id * 0x1C;
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struct r600_range *range;
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struct r600_block *block;
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