i965: Use brw_upload_binding_table() for the pixel shader as well.
This is not quite the same: brw_upload_binding_table() also has code to early-return if there are no entries, while the existing code did not. The PS binding table is unlikely to be empty since it will have at least one color buffer. If it ever is empty, early returning seems wise. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -862,25 +862,12 @@ const struct brw_tracked_state brw_wm_ubo_surfaces = {
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static void
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brw_upload_wm_binding_table(struct brw_context *brw)
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{
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uint32_t *bind;
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int i;
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struct brw_stage_state *stage_state = &brw->wm.base;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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gen7_create_shader_time_surface(brw, &brw->wm.base.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
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}
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/* CACHE_NEW_WM_PROG */
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unsigned entries = brw->wm.prog_data->binding_table_size;
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bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
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sizeof(uint32_t) * entries,
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32, &brw->wm.base.bind_bo_offset);
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/* BRW_NEW_SURFACES */
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for (i = 0; i < entries; i++) {
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bind[i] = brw->wm.base.surf_offset[i];
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}
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brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
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/* BRW_NEW_SURFACES and CACHE_NEW_WM_PROG */
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brw_upload_binding_table(brw, BRW_NEW_PS_BINDING_TABLE, stage_state,
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brw->wm.prog_data->binding_table_size,
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SURF_INDEX_WM_SHADER_TIME);
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}
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const struct brw_tracked_state brw_wm_binding_table = {
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