r300g: Use a dirty test to bring framerate back up.
This is just split out from the next commit, that's all.
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@@ -447,7 +447,7 @@ static void r300_update_rs_block(struct r300_context* r300,
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}
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/* Update the vertex format. */
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static void r300_update_vertex_format(struct r300_context* r300)
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static void r300_update_derived_shader_state(struct r300_context* r300)
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{
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struct r300_shader_key* key;
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struct r300_vertex_format* vformat;
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@@ -526,7 +526,10 @@ static void r300_update_ztop(struct r300_context* r300)
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void r300_update_derived_state(struct r300_context* r300)
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{
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r300_update_vertex_format(r300);
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if (r300->dirty_state &
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(R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER)) {
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r300_update_derived_shader_state(r300);
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}
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if (r300->dirty_state &
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(R300_NEW_DSA | R300_NEW_FRAGMENT_SHADER | R300_NEW_QUERY)) {
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