mesa: fix stand-alone glslcompiler build
This commit is contained in:
@@ -226,12 +226,8 @@ PrintShaderInstructions(GLuint shader, FILE *f)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
|
||||
GLuint i;
|
||||
|
||||
for (i = 0; i < sh->NumPrograms; i++) {
|
||||
struct gl_program *prog = sh->Programs[i];
|
||||
_mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
|
||||
}
|
||||
struct gl_program *prog = sh->Program;
|
||||
_mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user