zink: fixup: save rasterizer

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Erik Faye-Lund
2019-07-15 14:05:41 +02:00
parent c96963a8d1
commit 10f26ef92d
+1 -1
View File
@@ -1170,7 +1170,7 @@ zink_blit(struct pipe_context *pctx,
util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.depth_stencil_alpha_state);
util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast_state);
util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state);
util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);