Get rid of _mesa_vert_result_to_frag_attrib().

Now that there is no difference between the enums that represent
vertex outputs and fragment inputs, there's no need for a conversion
function.  But we still need to be able to detect when a given vertex
output has no corresponding fragment input.  So it is replaced by a
new function, _mesa_varying_slot_in_fs(), which tells whether the
given varying slot exists as an FS input or not.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2013-02-23 08:28:18 -08:00
parent 827c074fb1
commit 10a131211e
3 changed files with 26 additions and 37 deletions
+4 -8
View File
@@ -1265,16 +1265,14 @@ fs_visitor::calculate_urb_setup()
continue;
if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
int fp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i);
/* The back color slot is skipped when the front color is
* also written to. In addition, some slots can be
* written in the vertex shader and not read in the
* fragment shader. So the register number must always be
* incremented, mapped or not.
*/
if (fp_index >= 0)
urb_setup[fp_index] = urb_next;
if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
urb_setup[i] = urb_next;
urb_next++;
}
}
@@ -3001,10 +2999,8 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
key.proj_attrib_mask |= BITFIELD64_BIT(i);
if (intel->gen < 6) {
int vp_index = _mesa_vert_result_to_frag_attrib((gl_varying_slot) i);
if (vp_index >= 0)
key.vp_outputs_written |= BITFIELD64_BIT(vp_index);
if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
key.vp_outputs_written |= BITFIELD64_BIT(i);
}
}
+5 -8
View File
@@ -144,17 +144,14 @@ static void calc_sizes( struct tracker *t )
* which describes the fragment program input sizes.
*/
for (vertRes = 0; vertRes < VARYING_SLOT_MAX; vertRes++) {
/* map vertex program output index to fragment program input index */
GLint fragAttrib = _mesa_vert_result_to_frag_attrib(vertRes);
if (fragAttrib < 0)
if (!_mesa_varying_slot_in_fs(vertRes))
continue;
switch (get_output_size(t, vertRes)) {
case 4: t->size_masks[4-1] |= BITFIELD64_BIT(fragAttrib);
case 3: t->size_masks[3-1] |= BITFIELD64_BIT(fragAttrib);
case 2: t->size_masks[2-1] |= BITFIELD64_BIT(fragAttrib);
case 1: t->size_masks[1-1] |= BITFIELD64_BIT(fragAttrib);
case 4: t->size_masks[4-1] |= BITFIELD64_BIT(vertRes);
case 3: t->size_masks[3-1] |= BITFIELD64_BIT(vertRes);
case 2: t->size_masks[2-1] |= BITFIELD64_BIT(vertRes);
case 1: t->size_masks[1-1] |= BITFIELD64_BIT(vertRes);
break;
}
}
+17 -21
View File
@@ -217,7 +217,7 @@ typedef enum
* When this enum is updated, the following code must be updated too:
* - vertResults (in prog_print.c's arb_output_attrib_string())
* - fragAttribs (in prog_print.c's arb_input_attrib_string())
* - _mesa_vert_result_to_frag_attrib()
* - _mesa_varying_slot_in_fs()
* - _mesa_frag_attrib_to_vert_result()
*/
typedef enum
@@ -288,8 +288,8 @@ typedef enum
/**
* Indexes for fragment program input attributes. Note that
* _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make
* assumptions about the layout of this enum.
* _mesa_frag_attrib_to_vert_result() makes assumptions about the layout of
* this enum.
*/
typedef enum
{
@@ -315,26 +315,22 @@ typedef enum
/**
* Convert from a gl_varying_slot value for a vertex output to the
* corresponding gl_frag_attrib.
*
* Varying output values which have no corresponding gl_frag_attrib
* (VARYING_SLOT_PSIZ, VARYING_SLOT_BFC0, VARYING_SLOT_BFC1, and
* VARYING_SLOT_EDGE) are converted to a value of -1.
* Determine if the given gl_varying_slot appears in the fragment shader.
*/
static inline int
_mesa_vert_result_to_frag_attrib(gl_varying_slot vert_result)
static inline GLboolean
_mesa_varying_slot_in_fs(gl_varying_slot slot)
{
if (vert_result <= VARYING_SLOT_TEX7)
return vert_result;
else if (vert_result < VARYING_SLOT_CLIP_DIST0)
return -1;
else if (vert_result <= VARYING_SLOT_CLIP_DIST1)
return vert_result;
else if (vert_result < VARYING_SLOT_VAR0)
return -1;
else
return vert_result;
switch (slot) {
case VARYING_SLOT_PSIZ:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
case VARYING_SLOT_EDGE:
case VARYING_SLOT_CLIP_VERTEX:
case VARYING_SLOT_LAYER:
return GL_FALSE;
default:
return GL_TRUE;
}
}