nv50: slightly better miptree allocation

I swear this didn't work last time I tried it..  Anyhow, still only
suitable for 2D miptrees - more coming once I know the layout.
This commit is contained in:
Ben Skeggs
2009-01-05 14:07:48 +11:00
parent 5696267efd
commit 108942f22a
+6 -5
View File
@@ -31,7 +31,7 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
{
struct pipe_winsys *ws = pscreen->winsys;
struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
unsigned usage, pitch;
unsigned usage, pitch, width, height;
mt->base = *pt;
mt->base.refcount = 1;
@@ -47,11 +47,12 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
break;
}
pitch = ((pt->width[0] + 63) & ~63) * pt->block.size;
/*XXX*/
pitch *= 2;
width = align(pt->width[0], 8);
height = align(pt->height[0], 8);
pitch = width * pt->block.size;
pitch = (pitch + 63) & ~63;
mt->buffer = ws->buffer_create(ws, 256, usage, pitch * pt->height[0]);
mt->buffer = ws->buffer_create(ws, 256, usage, pitch * height);
if (!mt->buffer) {
FREE(mt);
return NULL;