i965: Gen4-5: Include alpha func/ref in program key
V2: Better explanation of the rationale for doing this. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -290,6 +290,10 @@ brw_wm_debug_recompile(struct brw_context *brw,
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old_key->drawable_height, key->drawable_height);
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found |= key_debug(brw, "input slots valid",
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old_key->input_slots_valid, key->input_slots_valid);
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found |= key_debug(brw, "mrt alpha test function",
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old_key->alpha_test_func, key->alpha_test_func);
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found |= key_debug(brw, "mrt alpha test reference value",
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old_key->alpha_test_ref, key->alpha_test_ref);
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found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
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@@ -500,6 +504,18 @@ static void brw_wm_populate_key( struct brw_context *brw,
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BRW_FS_VARYING_INPUT_MASK) > 16)
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key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
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/* _NEW_COLOR | _NEW_BUFFERS */
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/* Pre-gen6, the hardware alpha test always used each render
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* target's alpha to do alpha test, as opposed to render target 0's alpha
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* like GL requires. Fix that by building the alpha test into the
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* shader, and we'll skip enabling the fixed function alpha test.
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*/
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if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 && ctx->Color.AlphaEnabled) {
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key->alpha_test_func = ctx->Color.AlphaFunc;
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key->alpha_test_ref = ctx->Color.AlphaRef;
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}
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/* The unique fragment program ID */
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key->program_string_id = fp->id;
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}
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@@ -73,6 +73,8 @@ struct brw_wm_prog_key {
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GLushort drawable_height;
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GLbitfield64 input_slots_valid;
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GLuint program_string_id:32;
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GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
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float alpha_test_ref;
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struct brw_sampler_prog_key_data tex;
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};
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