st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format

This commit is contained in:
Brian Paul
2009-04-07 17:56:40 -06:00
parent b7615e5240
commit 105758105a
+4 -2
View File
@@ -947,7 +947,8 @@ fallback_copy_texsubimage(GLcontext *ctx,
texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE,
destX, destY, width, height);
if (baseFormat == GL_DEPTH_COMPONENT) {
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH24_STENCIL8) {
const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
ctx->Pixel.DepthBias != 0.0F);
GLint row, yStep;
@@ -1057,7 +1058,8 @@ st_copy_texsubimage(GLcontext *ctx,
st_finish(ctx->st);
/* determine if copying depth or color data */
if (texBaseFormat == GL_DEPTH_COMPONENT) {
if (texBaseFormat == GL_DEPTH_COMPONENT ||
texBaseFormat == GL_DEPTH24_STENCIL8) {
strb = st_renderbuffer(fb->_DepthBuffer);
}
else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {