r600g: Fix flat/smooth shade state toggle
If only the flat/smooth shade state changed between two render calls the prior code would miss updating the hardware state. Also add check for sprite coord, potentially same type of issue otherwise for it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967 Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Marek Olšák
parent
bf7a60f41d
commit
0fb221065e
@@ -1227,7 +1227,9 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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if (unlikely(!rctx->ps_shader->current))
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return false;
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if (unlikely(ps_dirty || rctx->pixel_shader.shader != rctx->ps_shader->current)) {
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if (unlikely(ps_dirty || rctx->pixel_shader.shader != rctx->ps_shader->current ||
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rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
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rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
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if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
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rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
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