nir/lower_point_size_mov: rework.
this was weirdly complex Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28463>
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@@ -31,64 +31,42 @@
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* OpenGL ES level hardware that lack constant point-size hardware state.
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*/
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static bool
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lower_impl(nir_function_impl *impl,
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const gl_state_index16 *pointsize_state_tokens,
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nir_variable *out)
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static void
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lower_point_size_mov_after(nir_builder *b, nir_variable *in)
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{
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nir_shader *shader = impl->function->shader;
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nir_builder b;
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nir_variable *in, *new_out = NULL;
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b = nir_builder_create(impl);
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in = nir_state_variable_create(shader, glsl_vec4_type(),
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"gl_PointSizeClampedMESA",
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pointsize_state_tokens);
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nir_def *load = nir_load_var(b, in);
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load = nir_fclamp(b, nir_channel(b, load, 0), nir_channel(b, load, 1), nir_channel(b, load, 2));
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nir_variable *out = NULL;
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/* the existing output can't be removed in order to avoid breaking xfb.
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* drivers must check var->data.explicit_location to find the original output
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* and only emit that one for xfb
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*/
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if (!out || out->data.explicit_location) {
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new_out = nir_create_variable_with_location(shader, nir_var_shader_out,
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VARYING_SLOT_PSIZ, glsl_float_type());
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* drivers must check var->data.explicit_location to find the original output
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* and only emit that one for xfb
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*/
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nir_foreach_shader_out_variable(var, b->shader) {
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if (var->data.location == VARYING_SLOT_PSIZ && !var->data.explicit_location) {
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out = var;
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break;
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}
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}
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if (!out) {
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b.cursor = nir_before_impl(impl);
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nir_def *load = nir_load_var(&b, in);
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load = nir_fclamp(&b, nir_channel(&b, load, 0), nir_channel(&b, load, 1), nir_channel(&b, load, 2));
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nir_store_var(&b, new_out, load, 0x1);
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} else {
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bool found = false;
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nir_foreach_block_safe(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic == nir_intrinsic_store_deref) {
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nir_variable *var = nir_intrinsic_get_var(intr, 0);
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if (var == out) {
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b.cursor = nir_after_instr(instr);
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nir_def *load = nir_load_var(&b, in);
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load = nir_fclamp(&b, nir_channel(&b, load, 0), nir_channel(&b, load, 1), nir_channel(&b, load, 2));
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nir_store_var(&b, new_out ? new_out : out, load, 0x1);
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found = true;
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}
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}
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}
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}
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}
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if (!found) {
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b.cursor = nir_before_impl(impl);
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nir_def *load = nir_load_var(&b, in);
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load = nir_fclamp(&b, nir_channel(&b, load, 0), nir_channel(&b, load, 1), nir_channel(&b, load, 2));
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nir_store_var(&b, new_out, load, 0x1);
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}
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out = nir_create_variable_with_location(b->shader, nir_var_shader_out,
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VARYING_SLOT_PSIZ, glsl_float_type());
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}
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nir_store_var(b, out, load, 0x1);
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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static bool
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lower_point_size_mov(nir_builder *b, nir_intrinsic_instr *intr, void *data)
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{
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if (intr->intrinsic != nir_intrinsic_store_deref)
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return false;
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nir_variable *var = nir_intrinsic_get_var(intr, 0);
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if (var->data.location != VARYING_SLOT_PSIZ)
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return false;
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b->cursor = nir_after_instr(&intr->instr);
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lower_point_size_mov_after(b, data);
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if (!var->data.explicit_location)
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nir_instr_remove(&intr->instr);
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return true;
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}
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@@ -99,10 +77,22 @@ nir_lower_point_size_mov(nir_shader *shader,
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assert(shader->info.stage != MESA_SHADER_FRAGMENT &&
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shader->info.stage != MESA_SHADER_COMPUTE);
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nir_variable *out =
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nir_find_variable_with_location(shader, nir_var_shader_out,
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VARYING_SLOT_PSIZ);
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return lower_impl(nir_shader_get_entrypoint(shader), pointsize_state_tokens,
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out);
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bool progress = false;
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nir_metadata preserved = nir_metadata_dominance | nir_metadata_block_index;
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nir_variable *in = nir_state_variable_create(shader, glsl_vec4_type(),
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"gl_PointSizeClampedMESA",
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pointsize_state_tokens);
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if (shader->info.outputs_written & VARYING_BIT_PSIZ) {
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progress = nir_shader_intrinsics_pass(shader, lower_point_size_mov, preserved, in);
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} else {
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_builder b = nir_builder_at(nir_before_impl(impl));
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lower_point_size_mov_after(&b, in);
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shader->info.outputs_written |= VARYING_BIT_PSIZ;
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progress = true;
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nir_metadata_preserve(impl, preserved);
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}
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return progress;
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}
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