WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.
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@@ -349,6 +349,7 @@ void savageSwapBuffers( __DRIdrawablePrivate *dPriv )
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FLUSH_BATCH(imesa);
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LOCK_HARDWARE( imesa );
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WAIT_IDLE_EMPTY;
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PAGE_PENDING(pending);
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if(!pending)
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