main: Cosmetic changes for Texture Buffers.
Adds a useful comment and some whitespace. Fixes an error message. v2: Review from Anuj Phogat - Split rebase of Tex[ture]Buffer[Range] Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
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buffer);
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return;
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} else {
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/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
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* Textures (PDF page 254):
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* "If buffer is zero, then any buffer object attached to the buffer
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* texture is detached, the values offset and size are ignored and
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* the state for offset and size for the buffer texture are reset to
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* zero."
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*/
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offset = 0;
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size = 0;
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}
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@@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
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bufObj = NULL;
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/* Get the texture object by Name. */
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texObj = _mesa_lookup_texture_err(ctx, texture,
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"glTextureBuffer(texture)");
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texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
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if (!texObj)
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return;
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