u_blitter: query vertex shader caps instead of geometry for int vertices

This commit is contained in:
Marek Olšák
2011-10-09 18:19:58 +02:00
parent 9b34cea7e9
commit 0f55f133f1
+1 -1
View File
@@ -154,7 +154,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
ctx->vertex_has_integers =
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS);
/* blend state objects */