u_blitter: query vertex shader caps instead of geometry for int vertices
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@@ -154,7 +154,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
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PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
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ctx->vertex_has_integers =
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pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
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pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_INTEGERS);
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/* blend state objects */
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